Classes >Base Classes >Witch >

Witch Patrons

At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces.

At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide.

Agility: 2nd—jump, 4th—cat’s grace, 6th—haste, 8th—freedom of movement, 10th—polymorph, 12th—mass cat’s grace, 14th—ethereal jaunt, 16th—animal shapes, 18th—shapechange.

Ancestors: 2nd—bless, 4th—aid, 6th—prayer, 8th—blessing of fervor, 10th—commune, 12th—greater heroism, 14th—refuge, 16th—euphoric tranquility, 18th—weird.

Animals: 2nd—charm animals, 4th—speak with animals, 6th—dominate animal, 8th—summon nature’s ally IV, 10th—animal growth, 12th—antilife shell, 14th—beast shape IV, 16th—animal shapes, 18th—summon nature’s ally IX.

Boundaries: 2nd—protection from evil, 4th—see invisibility, 6th—magic circle against evil, 8th—dimensional anchor, 10th—control summoned creature, 12th—banishment, 14th—ethereal jaunt, 16th—dimensional lock, 18th—gate. Source: ChoP

Conspiracies: 2nd—lock gaze; 4th—disguise other; 6th—tongues; 8th—hypercognition; 10th—dominate person; 12th—symbol of persuasion; 14th—vision; 16th—frightful aspect; 18th—overwhelming presence. Source PRG:HA

Death: 2nd—deathwatch, 4th—blessing of courage and life, 6th—speak with dead, 8th—rest eternal, 10th—suffocation, 12th—circle of death, 14th—finger of death, 16th—symbol of death, 18th—power word kill.

Decadence: 2nd—negative reaction; 4th—demand offering; 6th—sepia snake sigil; 8th—charm monster; 10th—dream; 12th—envious urge; 14th—waves of ecstasy; 16th—euphoric tranquility; 18th—symbol of strife. Source PRG:HA

Deception: 2nd—ventriloquism, 4th—invisibility, 6th—blink, 8th—confusion, 10th—passwall, 12th—programmed image, 14th—mass invisibility, 16th—scintillating pattern, 18th—time stop.

Devotion: 2nd—divine favor, 4th—martyr’s bargain, 6th—magic vestment, 8th—greater magic weapon, 10th—flame strike, 12th—mass bull’s strength, 14th—bestow grace of the champion, 16th—holy aura, 18th—mass heal. Source: ChoP

Dimensions: 2nd—hold portal, 4th—rope trick, 6th—blink, 8th—dimensional anchor, 10th—lesser planar binding, 12th—planar binding, 14th—banishment, 16th—greater planar binding, 18th—gate.

Elements: 2nd—shocking grasp, 4th—flaming sphere, 6th—fireball, 8th—wall of ice, 10th—flame strike, 12th—freezing sphere, 14th—vortex, 16th—fire storm, 18th—meteor swarm.

Enchantment: 2nd—unnatural lust, 4th—calm emotions, 6th—unadulterated loathing, 8th—overwhelming grief, 10th—dominate person, 12th—geas, 14th—euphoric tranquility, 16th—demand, 18th—dominate monster.

Endurance: 2nd—endure elements, 4th—bear’s endurance, 6th—protection from energy, 8th—spell immunity, 10th—spell resistance, 12th—mass bear’s endurance, 14th—greater restoration, 16th—iron body, 18th—miracle.

Entropy: 2nd—lesser confusion; 4th—plague carrier; 6th—babble; 8th—wandering star motes; 10th—feeblemind; 12th—antimagic field; 14th—insanity; 16th—symbol of insanity; 18th—interplanetary teleport. Source PRG:HA

Ethereal: 2nd—detect undead, 4th—see invisibility, 6th—ectoplasmic snare*, 8th—condensed ether*, 10th—ethereal envelope*, 12th—ethereal jaunt, 14th—ectoplasmic eruption*, 16th—ethereal envelopment*, 18th—etherealness. Source: OA

Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse, 12th—pillar of life, 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.

Insanity: 2nd—memory lapse, 4th—hideous laughter, 6th—distracting cacophony, 8th—confusion, 10th—mind fog, 12th—envious urge, 14th—insanity, 16th—symbol of insanity, 18th—overwhelming presence.

Light: 2nd—dancing lantern, 4th—continual flame, 6th—daylight, 8th—rainbow pattern, 10th—fire snake, 12th—sirocco, 14th—sunbeam, 16th—sunburst, 18th—fiery body.

Mind: 2nd—mindlink*, 4th—mental block*, 6th—mindscape door*, 8th—create mindscape*, 10th—psychic asylum*, 12th—create mindscape (greater)*, 14th—psychic surgery*, 16th—moment of prescience, 18th—microcosm*. Source: OA

Moon: 2nd—darkness, 4th—darkvision, 6th—owl’s wisdom, 8th—moonstruck, 10th—aspect of the wolf, 12th—control water, 14th—lunar veil, 16th—horrid wilting, 18th—meteor swarm.

Mountain: 2nd—stone fist, 4th—stone call, 6th—stone shape, 8th—spike stones, 10th—wall of stone, 12th—flesh to stone, 14th—stone tell, 16th—repel metal or stone, 18th—clashing rocks. Source HotW

Occult: 2nd—detect undead, 4th—command undead, 6th—twilight knife, 8th—black tentacles, 10th—snake staff, 12th—create undead, 14th—waves of exhaustion, 16th—trap the soul, 18th—gate.

Nightmares: 2nd—sleep; 4th—detect thoughts; 6th—oneiric horror; 8th—phantasmal killer; 10th—nightmare; 12th—dream travel; 14th—symbol of weakness; 16th—demand; 18th—polar midnight. Source PRG:HA

Revenge: 2nd—magic fang; 4th—slipstream; 6th—rage; 8th—moonstruck; 10th—beast shape III; 12th—vengeful outrage; 14th—phantasmal revenge; 16th—seamantle; 18th—storm of vengeance. Source PRG:HA

Space: 2nd—mirror strike; 4th—twisted space; 6th—blink; 8th—dimension door; 10th—hostile juxtaposition; 12th—repulsion; 14th—walk through space; 16th—bilocation; 18th—teleportation circle. Source PRG:HA

Peace: 2nd—sanctuary, 4th—calm emotions, 6th—wind wall, 8th—dismissal, 10th—serenity, 12th—word of recall, 14th—forcecage, 16th—euphoric tranquility, 18th—antipathy. Source: ChoP

Plague: 2nd—detect undead, 4th—command undead, 6th—contagion, 8th—animate dead, 10th—giant vermin, 12th—create undead, 14th—control undead, 16th—create greater undead, 18th—energy drain.

Plant: 2nd—entangle, 4th—accelerate poison, 6th—lily pad stride, 8th—grove of respite, 10th—tree stride, 12th—repel wood, 14th—animate plants, 16th—control plants, 18th—shambler. Source: HotW

Portents: 2nd—ill-omen, 4th—locate object, 6th—blood biography, 8th—divination, 10th—contact other plane, 12th—legend lore, 14th—vision, 16th—moment of prescience, 18th—foresight.

Shadow: 2nd—silent image, 4th—darkness, 6th—deeper darkness, 8th—shadow conjuration, 10th—shadow evocation, 12th—shadow walk, 14th—shadow conjuration (greater), 16th—shadow evocation (greater), 18th—shades.

Spirits: 2nd—ghostbane dirge, 4th—invisibility, 6th—speak with dead, 8th—spiritual ally, 10th—mass ghostbane dirge, 12th—shadow walk, 14th—ethereal jaunt, 16th—planar ally, 18th—etherealness.

Stars: 2nd—faerie fire, 4th—dust of twilight, 6th—guiding star, 8th—wandering star motes, 10th—dream, 12th—cloak of dreams 14th—circle of clarity, 16th—euphoric tranquility, 18th—astral projection.

Storms: 2nd—obscuring mist, 4th—fog cloud, 6th—call lightning, 8th—ice storm, 10th—call lightning storm, 12th—wind walk, 14th—control weather, 16th—whirlwind, 18th—storm of vengeance. Source HotW

Strength: 2nd—divine favor, 4th—bull’s strength, 6th—greater magic weapon, 8th—divine power, 10th—righteous might, 12th—mass bull’s strength, 14th—giant form I, 16th—giant form II, 18th—shapechange.

Summer: 2nd—goodberry, 4th—flaming sphere, 6th—daylight, 8th—greater flaming sphere, 10th—wall of fire, 12th—sirocco, 14th—sunbeam, 16th—sunburst, 18th—fiery body. Source HotW

Thorns: 2nd—thorn javelin, 4th—wrath, 6th—thorny entanglement, 8th—thorn body, 10th—wall of thorns, 12th—blade barrier, 14th—repulsion, 16th—mage’s sword, 18th—wooden phalanx. Source HotW

Time: 2nd—ventriloquism, 4th—silence, 6th—haste, 8th—threefold aspect, 10th—teleport, 12th—disintegrate, 14th—expend, 16th—temporal stasis, 18th—time stop.

Transformation: 2nd—jump, 4th—bear’s endurance, 6th—beast shape I, 8th—beast shape II, 10th—beast shape III, 12th—form of the dragon I, 14th—form of the dragon II, 16th—form of the dragon III, 18th—shapechange.

Trickery: 2nd—animate rope, 4th—mirror image, 6th—major image, 8th—hallucinatory terrain, 10th—mirage arcana, 12th—mislead 14th—reverse gravity, 16th—screen, 18th—time stop.

Vengeance: 2nd—burning hands, 4th—burning gaze, 6th—pain strike, 8th—shout, 10th—symbol of pain, 12th—mass pain strike, 14th—phantasmal revenge 16th—incendiary cloud, 18th—winds of vengeance.

Water: 2nd—bless water/curse water, 4th—slipstream, 6th—water breathing, 8th—control water, 10th—geyser, 12th—elemental body III (water only), 14th—elemental body IV (water only), 16th—seamantle, 18th—tsunami.

Winter: 2nd—unshakable chill, 4th—resist energy (cold only), 6th—ice storm, 8th—wall of ice, 10th—cone of cold, 12th—freezing sphere 14th—control weather, 16th—polar ray, 18th—polar midnight.

Wisdom: 2nd—shield of faith, 4th—owl’s wisdom, 6th—magic vestment, 8th—lesser globe of invulnerability, 10th—dream, 12th—greater globe of invulnerability, 14th—spell turning, 16th—protection from spells, 18th—mage’s disjunction.

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Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.