At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces.
At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide.
Animals: 2nd—charm animals, 4th—speak with animals, 6th—dominate animal, 8th—summon nature’s ally IV, 10th—animal growth, 12th—antilife shell, 14th—beast shape IV, 16th—animal shapes, 18th—summon nature’s ally IX.
Autumn: 2nd—ray of enfeeblement, 4th—create pit, 6th—gentle repose, 8th—vitriolic mist, 10th—major creation, 12th—acid fog, 14th—caustic eruption, 16th—horrid wilting, 18th—wail of the banshee. Source PRG:UW
Boundaries: 2nd—protection from evil, 4th—see invisibility, 6th—magic circle against evil, 8th—dimensional anchor, 10th—control summoned creature, 12th—banishment, 14th—ethereal jaunt, 16th—dimensional lock, 18th—gate. Source: ChoP
Conspiracies: 2nd—lock gaze; 4th—disguise other; 6th—tongues; 8th—hypercognition; 10th—dominate person; 12th—symbol of persuasion; 14th—vision; 16th—frightful aspect; 18th—overwhelming presence. Source PRG:HA
Death: 2nd—deathwatch, 4th—blessing of courage and life, 6th—speak with dead, 8th—rest eternal, 10th—suffocation, 12th—circle of death, 14th—finger of death, 16th—symbol of death, 18th—power word kill.
Decadence: 2nd—negative reaction; 4th—demand offering; 6th—sepia snake sigil; 8th—charm monster; 10th—dream; 12th—envious urge; 14th—waves of ecstasy; 16th—euphoric tranquility; 18th—symbol of strife. Source PRG:HA
Devotion: 2nd—divine favor, 4th—martyr’s bargain, 6th—magic vestment, 8th—greater magic weapon, 10th—flame strike, 12th—mass bull’s strength, 14th—bestow grace of the champion, 16th—holy aura, 18th—mass heal. Source: ChoP
Endurance: 2nd—endure elements, 4th—bear’s endurance, 6th—protection from energy, 8th—spell immunity, 10th—spell resistance, 12th—mass bear’s endurance, 14th—greater restoration, 16th—iron body, 18th—miracle.
Entropy: 2nd—lesser confusion; 4th—plague carrier; 6th—babble; 8th—wandering star motes; 10th—feeblemind; 12th—antimagic field; 14th—insanity; 16th—symbol of insanity; 18th—interplanetary teleport. Source PRG:HA
Ethereal: 2nd—detect undead, 4th—see invisibility, 6th—ectoplasmic snare*, 8th—condensed ether*, 10th—ethereal envelope*, 12th—ethereal jaunt, 14th—ectoplasmic eruption*, 16th—ethereal envelopment*, 18th—etherealness. Source: OA
Healing: 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse, 12th—pillar of life, 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.
Mercy: 1st—cure light wounds, 2nd—eagle’s splendor, 3rd—remove curse, 4th—restoration, 5th—cleanse, 6th—heroes’ feast, 7th—foe to friend, 8th—euphoric tranquility, 9th—true resurrection. Source PPPC:BotC
Mind: 2nd—mindlink, 4th—mental block, 6th—mindscape door, 8th—create mindscape, 10th—psychic asylum, 12th—create mindscape (greater), 14th—psychic surgery, 16th—moment of prescience, 18th—microcosm. Source: OA
Rot: 1st—decompose corpse, 2nd—warp wood, 3rd—fungal infestation, 4th—fleshworm infestation, 5th—plague carrier, 6th—epidemic, 7th—creeping doom, 8th—horrid wilting, 9th—cursed earth. Source PPPC:BotC
Space: 2nd—mirror strike; 4th—twisted space; 6th—blink; 8th—dimension door; 10th—hostile juxtaposition; 12th—repulsion; 14th—walk through space; 16th—bilocation; 18th—teleportation circle. Source PRG:HA
Shadow: 2nd—silent image, 4th—darkness, 6th—deeper darkness, 8th—shadow conjuration, 10th—shadow evocation, 12th—shadow walk, 14th—shadow conjuration (greater), 16th—shadow evocation (greater), 18th—shades.
Transformation: 2nd—jump, 4th—bear’s endurance, 6th—beast shape I, 8th—beast shape II, 10th—beast shape III, 12th—form of the dragon I, 14th—form of the dragon II, 16th—form of the dragon III, 18th—shapechange.
Water: 2nd—bless water/curse water, 4th—slipstream, 6th—water breathing, 8th—control water, 10th—geyser, 12th—elemental body III (water only), 14th—elemental body IV (water only), 16th—seamantle, 18th—tsunami.
Winter: 2nd—unshakable chill, 4th—resist energy (cold only), 6th—ice storm, 8th—wall of ice, 10th—cone of cold, 12th—freezing sphere, 14th—control weather, 16th—polar ray, 18th—polar midnight. Source PRG:UW
Wisdom: 2nd—shield of faith, 4th—owl’s wisdom, 6th—magic vestment, 8th—lesser globe of invulnerability, 10th—dream, 12th—greater globe of invulnerability, 14th—spell turning, 16th—protection from spells, 18th—mage’s disjunction.
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.