The witch fills an ally with the safety he feels at home or inflicts pangs of homesickness to hamper an enemy’s defenses.
Effect She chooses a target for the hex within 30 feet. If she chooses an ally, that ally gains a +2 dodge bonus to AC against traps and on Reflex saves against traps. If she chooses an opponent, that opponent takes a –2 penalty to AC against traps and on Reflex saves against traps. Either way, the effects last for 1 minute. The target can attempt a Will save to negate the effects of the hex. At 8th level, the bonus or penalty increases to 4. At 16th level, the bonus or penalty increases to 6. A creature targeted by this hex cannot be targeted again by this hex for 1 day.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.