Witches are no strangers to poisons, using them alongside their various brews, curses, spells, and other tools of the trade. A number of witches are masters of poison, receiving toxic gifts that allow them and their familiars to use poison in unparalleled manners.
Poisonous Familiar (Ex)
This spit attack deals no damage, but it exposes the struck creature to the poison, forcing it to attempt a saving throw to resist the poison as normal. If the familiar already has a poison, the witch can instead empower its poison. An empowered poison’s frequency increases by 50%. If the witch ever replaces her familiar, she must choose how this ability applies to her new familiar as soon as she receives it.
This replaces the hex gained at 1st level and the familiar’s alertness special ability.
Venom Expert (Ex)
This replaces the hex gained at 2nd level.
Toxic Blood (Ex)
At 6th level, the venom siphoner’s blood becomes toxic, empowering her abilities. Any creature that deals bleed damage to her with a natural, light or one-handed weapon is automatically exposed to the same poison granted to her familiar and must succeed at the save or be affected by the poison. Additionally, when casting spells that have a single target and require a Fortitude save, she can cause the spell to deliver this poison as a free action; a target who succeeds at the save against the spell also avoids being affected by the poison. She can cause spells to deliver poison in this way a number of times per day equal to 3 + her Intelligence modifier. This ability refreshes when the venom siphoner communes with her familiar to prepare her daily spells.
This replaces the hex gained at 6th level.
Pathfinder Player Companion: Potions & Poisons © 2017, Paizo Inc.; Authors: Kate Baker, Eleanor Ferron, Nathan King, Lyz Liddell, Luis Loza, Alex Putnam, Alex Riggs, and David Schwartz.