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Pact Witch (Witch Archetype)

Though all witches forge bonds with mysterious powers known as patrons, a pact witch takes this bond to an extreme by forging an inexorable pact with the Outer Planes.

Alignment: A pact witch’s alignment must match that of his chosen plane. A pact witch whose alignment no longer matches his bonded plane becomes an ex–pact witch and loses all the benefits of this archetype until he atones for his transgressions. In time, likely after benefiting from an atonement spell, an ex–pact witch can forge a bond with another plane that matches his new alignment.

Table 1–1: Planar Pacts
Plane Alignment Familiar
Abaddon Neutral evil Cacodaemon or doru
Abyss Chaotic evil Cythnigot or quasit
Axis Lawful neutral Arbiter
Boneyard Neutral Nosoi
Elysium Chaotic good CG cassisian or lyrakien
Heaven Lawful good LG cassisian or harbinger archon
Hell Lawful evil Imp or tripurasura
Maelstrom Chaotic neutral Voidworm
Nirvana Neutral good NG cassisian or silvanshee

Planar Pact (Su)

A pact witch chooses one Outer Planes with which to forge a pact. This plane determines the alignment a pact witch must maintain and the type of improved familiar he gains at 6th level. Many pact witches worship specific deities or demigods native to the planes with which they forged their pacts. When a pact witch chooses his plane, his body transforms in minor, cosmetic ways associated with that plane. A pact with Hell might give a pact witch small devil horns, while a pact with the Heaven might cause a pact witch to have a softly glowing golden halo, and a pact with Axis might give a pact witch’s skin strange rune patterns. The nature of this cosmetic change varies from witch to witch, but has no mechanical effect. Instead of learning new spells from a patron, a pact witch learns new spells from his planar pact, starting at 2nd level and again every 2 levels thereafter.

2nd Level: Protection from chaos/evil/good/law (choose one appropriate to your plane)

4th Level: Time shudder.

6th Level: Infuse self.

8th Level: Lesser planar ally.

10th Level: Plane shift (as a 5th level spell).

12th Level: Planar ally.

14th Level: Banishment.

16th Level: Greater planar ally.

18th Level: Gate.

This replaces patron.

Planar Familiar

When a pact witch reaches 6th level, his familiar turns into an outsider native to his chosen plane.

The familiar retains its spells known; its memories; and its Intelligence, Wisdom, and Charisma scores, but is treated as a member of its new race in all other respects. The type of creature the familiar becomes is indicated above on Table 1–1: Planar Pacts; if more than one type of familiar is listed, a pact witch can choose which type his familiar becomes.

This alters the witch’s familiar and replaces the hex normally gained at 6th level.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.