Among witches, there are those who devote themselves to the care of others and restrict their practices to the healing arts. They often take the place of clerics in rural communities and may wander the countryside servicing the needs of several small communities. Patron: A hedge witch’s patron is normally one with a healing theme. Spontaneous Healing (Su)A hedge witch can channel stored spell energy into healing spells that
she did not prepare ahead of time. The witch can “lose” any prepared
spell that is not an orison in order to cast any cure spell of the same
spell level or lower, even if she doesn’t know that cure spell. This replaces the witch’s hex gained at 4th level. Empathic Healing (Su)A hedge witch can minister to a diseased or poisoned target, redirecting
the affliction into herself. For a poisoned target, the witch must tend
to him as a standard action; he makes his next saving throw against the poison
as normal, but the witch suffers the effects of the failed save instead
of the poisoned creature. For a diseased target, the witch must tend to
the sick person for an hour; he makes his next saving throw against the disease
as normal, but the witch suffers the effects of the failed save instead
of the diseased creature. The witch does not actually become poisoned
or diseased (and is not contagious and does not need to be cured), but
suffers the effects of the affliction as if she had been. The witch
normally uses this ability to extend the life of someone near death,
giving him time to recover. This ability has no effect if the witch is
immune to disease or poison. This replaces the witch’s hex gained at 8th level. Hexes: The following witch hexes complement the hedge witch archetype: cauldron, feral speech [UM], healing, tongues. Major Hexes: The following major hexes complement the hedge witch archetype: major healing, weather control, witch’s brew [UM]. Grand Hexes: The following grand hex complements the hedge witch archetype: life giver. |