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Leshy Caller

A leshy caller summons creatures from the Fey World and forges a bond with a leshy eidolon.

Leshy Eidolon

When a leshy caller summons her eidolon, the eidolon’s body is created from extraplanar plant material and imbued with the intelligence of a leshy spirit. Its statistics are changed from those of a standard eidolon as follows. An unchained summoner uses the plant eidolon subtype.

Type: The eidolon is still an outsider, and its statistics don’t change, but it also counts as a plant. As it isn’t truly a plant, it doesn’t gain the plant immunities.

Base Form: The leshy caller chooses one of the base forms listed below for her eidolon. When the eidolon is summoned in an environment matching one of these base forms, the leshy caller can change the eidolon’s base form to the matching form by sacrificing one daily use of her summon nature’s ally ability as a free action.

Plant eidolon base forms are as follows.

Cactus (Desert): Size Medium; Speed 30 ft.; AC +2 natural armor: Saves Fort (good), Ref (good), Will (bad); Attack sting (1d4); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions limbs (arms), limbs (legs), sting.

Conifer (Forest, Mountain): Size Medium; Speed 30 ft.; AC +2 natural armor: Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 14, Dex 12, Con 15, Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms), limbs (legs).

Fungus (Swamp, Underground): Size Medium; Speed 30 ft.; AC +2 natural armor: Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (arms), limbs (legs).

Leaf (Forest, Jungle, Swamp): Size Medium; Speed 30 ft.; AC +2 natural armor: Saves Fort (good), Ref (good), Will (bad); Attack slam (1d8); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions limbs (arms), limbs (legs), slam.

Seaweed (Aquatic): Size Medium; Speed 20 ft., swim 40 ft.; AC +2 natural armor: Saves Fort (good), Ref (good), Will (bad); Attack slam (1d8); Ability Scores Str 12, Dex 14, Con 15, Int 7, Wis 10, Cha 11; Free Evolutions limbs (arms), slam, swim (2).

This alters the summoner’s eidolon.

Summon Nature’s Ally (Sp)

A leshy caller can cast summon nature’s ally as a spell-like ability a number of times per day equal to 3 + her Charisma modifier. At levels where a regular summoner would gain access to a new level of summon monster as a spell-like ability, the leshy caller instead gains the equivalent summon nature’s ally spell; at 19th level, she can cast summon nature’s ally IX or gate. When a leshy caller gains a summon nature’s ally spell as a spell-like ability, she adds it to her class spell list (though she must still select it as a spell known if she wants to gain the ability to cast it as a normal spell). She adds leaf leshys, gourd leshys, fungus leshys, seaweed leshys, and lotus leshys to her list of creatures for summon nature’s ally I, II, III, IV, and V, respectively.

This alters summon monster.

Plant Eidolon Subtype

Plant eidolons consist of vegetable matter infused with raw natural spiritual power.

Alignment: Any. Plant eidolons don’t have alignment subtypes.

Base Form: Cactus (limbs [arms], limbs [legs], sting), conifer (claws, limbs [arms], limbs [legs]), fungus (bite, limbs [arms], limbs [legs]), leaf (limbs [arms], limbs [legs], slam), seaweed (limbs [arms], slam, swim [2]).

Base Evolutions: At 1st level, plant eidolons gain low-light vision as well as the resistance (electricity) and resistance (sonic) evolutions.

At 4th level, plant eidolons gain constant pass without trace and they can change shape into plants of the size category corresponding to their base form with results similar to tree shape.

At 8th level, plant eidolons gain the ability to use speak with plants for 1 minute per Hit Die per day with any plants related to the eidolon’s base form. These minutes need not be consecutive.

At 12th level, plant eidolons gain immunity to paralysis, poison, sleep, and stun.

At 16th level, plant eidolons gain the ability to use commune with nature once per day and can use their speak with plants ability at will. At 20th level, plant eidolons gain a +8 resistance bonus on saving throws against mind-affecting effects. They lose their resistance (electricity) and resistance (sonic) evolutions and instead gain the immunity (electricity) and immunity (sonic) evolutions.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.