Elemental Imbalance

You wield an element’s might, but you are vulnerable to its opposite. Choose air, earth, fire, or water. If you select air, you gain vulnerability to acid, cannot benefit from any acid resistance or immunity, and cannot cast spells with the acid or earth descriptors. If you select earth, you gain vulnerability to electricity, cannot benefit from any electricity resistance or immunity, and cannot cast spells with the air or electricity descriptors. If you select fire, you gain vulnerability to cold, cannot benefit from any cold resistance or immunity, and cannot cast spells with the cold or water descriptors. If you select water, you gain vulnerability to fire, cannot benefit from any fire resistance or immunity, and cannot cast spells with the fire descriptor.

As you advance in level, add the following spells to your oracle spells known based on your chosen element. At 1st level, add burning hands (fire), grease (earth), hydraulic push (water), or shocking grasp (air) to your spells known.

At 5th level, add frigid touch (water), glitterdust (earth), levitate (air), or scorching ray (fire) to your spells known. At 10th level, add ball lightning (air), calcific touch (earth), ice storm (water), or wall of fire (fire) to your spells known.

At 15th level, add chain lightning (air), contagious flame (fire), flesh to stone (earth), or freezing sphere (water) to your spells known.

Section 15: Copyright Notice

Pathfinder Player Companion: Elemental Master’s Handbook © 2017, Paizo Inc.; Authors: John Compton, Eleanor Ferron, Mikko Kallio, Jason Keeley, Isabelle Lee, and Christopher Wasko.

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