Bonus Spells: jump (2nd), aspect of the bear (4th), deadly juggernaut (6th), aspect of the wolf (8th), mass bull’s strength (10th), overland flight (12th), curse of ineptitude (14th), divine vessel (16th), time stop (18th).
An oracle with the fitness mystery can choose from any of the following revelations.
Climb (Ex): You gain a climb speed equal to half your base speed. At 10th level, your climb speed increases to your full base speed.
Divine Physique (Su): You gain a +2 sacred/profane bonus to either your Strength, Dexterity or Constitution score. At 15th level, this bonus increases to +4. You must be at least 11th level before selecting this revelation.
Healthy Moves (Ex): Your base speed increases by 10 feet. At 5th level, you receive Dodge as a bonus feat. At 10th level you receive Mobility as a bonus feat. You do not need to meet the prerequisites to receive these feats.
Slow Fall (Ex): This ability functions like the monk ability of the same name. Your effective monk level is equal to your oracle level –3. You must be at least 7th level before selecting this revelation.
Slowing Touch (Su): Your touch keeps a creature from moving as fast as it normally would. As a standard action, a creature you have successfully touched has its speed reduced by 5 feet. A successful Fortitude save negates this penalty. This penalty applies to all mundane forms of movement and does not affect movement granted from spells, spell-like abilities, and supernatural abilities. At 7th level this penalty increases to 10 feet. At 14th level, this penalty increases to 15 feet. This ability can never reduce a creature’s speed below half its base speed. You can use this ability once per day, plus one additional time per day for every three levels you possess.
Weakening Attack (Su): You can draw the strength from your enemies and use it to give yourself life. As a standard action, you can inflict 1d3 points of Strength damage upon a creature within 30 feet. You gain a number of temporary hit points equal to the amount of Strength damage inflicted times 5. The temporary hit points last a number of hours equal to your Charisma modifier (minimum 1). A successful Fortitude save means the creature suffers a –1 Str penalty that lasts a number of rounds equal to your oracle level. You can use this ability once per day at 7th level and one additional time per day for every 4 levels you possess beyond 7th. You must be at least 7th level before selecting this revelation.
Wings of Strength (Su): As a swift action, you can manifest a pair of bird-like wings that grant you a fly speed of 80 feet with average maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. At 14th level, your maneuverability increases to good. You must be at least 7th level before selecting this revelation.
Upon reaching 20th level, you become a paragon of fluid motion. You do not provoke attacks of opportunity by moving through or casting spells in threatened areas. Whenever you threaten a critical hit, it is automatically confirmed. When you are below 0 hit points, you do not die until your negative hit point total exceeds twice your Constitution score.
Oracle Mysteries. Copyright 2013, Author: Dale C. McCoy, Jr.