The light and tides of the moon have their own magic, strongest by night and changing over the lunar cycle.
Revelations: An oracle with the moon mystery can choose from any of the following revelations.
You conjure a cloak of shimmering moonlight, which coalesces around you, granting a +4 dodge bonus to your AC. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/ slashing. You can use this cloak for 1 hr. per day per oracle level. The duration does not need to be consecutive; it can be used in 1-hour increments.
Any time you score a critical hit against an opponent with an attack spell, a split-second burst of shimmering moonlight also envelopes your target, dazing him for 1 round.
You gain darkvision 30 ft.
Whenever you can see the moon, you can determine your precise location. When the moon is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom– based checks. In addition, once per night while under moonlight, you can cast one spell with the Empower Spell, Extend Spell, Silent Spell, or Still Spell feat without increasing the spell’s casting time or level slot. You must have taken the desired feat to use this ability.
Your innate understanding of the moon renders you immune to lycanthropy. Additionally, you may disrupt a lycanthrope’s connection to the moon with a successful touch attack. This action automatically forces the lycanthrope into its humanoid form, which it must remain in for a number of rounds equal to your oracle level. Upon reaching 5th level, you can use this ability to force others into a rage, as per the spell. Using this ability is a melee touch attack. You can use this ability once per day at 5th level plus one additional time per day for every 5 levels above 5th.
You summon a bridge of shimmering moonlight. The 10-ft.-wide span touches the ground at a point adjacent to your position. From this point, it can extend in any direction for 10 ft. per oracle level. The path persists until you have crossed over the bridge or for 24 hrs., whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.
You can fire a blast of blazing moonlight at a single target within 30 ft. as a standard action.
Moonfire deals 1d8 hp damage per caster level, and the target is dazzled for 1 round per two oracle caster levels. A successful Reflex saving throw (DC 10 + 1/2 your oracle level + your Charisma modifier) reduces the damage by half and negates the dazzle effect. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th. You must be 8th level to select this revelation.
Once per day, you can spend 10 min. reveling in the moonlight and contemplating its mysteries, granting you the effects of divination. You must be 8th level to select this revelation.
You may illuminate an area with sparkling, silver moonlight, blinding creatures and visibly outlining hidden things. This acts as the spell glitterdust, lasts 1 round/level, and may be used a number of times equal to your Charisma modifier. You must be 8th level to select this revelation.
Your connection to the moon is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-min. increments.
Final Revelation: Upon achieving 20th level, your mysterious connection with the moon is so complete that you are infused with the moon’s mystical power. You receive a bonus on all saving throws equal to your Charisma modifier. Once per day, you can bathe yourself in pure, mystical moonlight as a full-round action, granting you SR 21, DR 5/ silver and fast healing 5 for a number of rounds equal to your oracle level. These rounds do not need to be consecutive. In addition, whenever you are reduced to negative hp while in sight of the moon, you automatically stabilize. Should you die, you are reborn on the next full moon (as reincarnate).
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.