Some oracles are possessed by spirits, demons, or similar beings. Instead of the possessed oracle drawing her powers from deities, these otherworldly forces work their magic through her.
These bonus spells replace the oracle’s normal mystery bonus spells at these levels: ventriloquism (1st), spider climb (4th), screech (6th), sleepwalk (8th), telekinesis (10th), animate objects (12th), divine vessel (16th).
A possessed oracle must take the following revelation at 1st level.
Two Minds (Su): You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result, even if it is worse.
Recommended Mysteries: Any.
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.