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Magus Arcana

As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted.

Table: Magus Arcana
Magus Arcana Prerequisites Benefits Source
Paizo
Accurate Strike (Ex) Magus 9 Use your arcane pool to make your melee attacks as touch attacks PRG:UC
Aquatic Agility (Su) Magus 6 Use your arcane pool to gain the ability to breathe water BotM
Arcane Accuracy (Su) Use your arcane pool to grant an insight bonus to attack rolls PRG:UM
Arcane Cloak (Su) Use your arcane pool to give a bonus to your Stealth and Bluff checks PRG:UC
Arcane Dealer (Su) Magus 6 Gain the Deadly Dealer feat, even if you do not meet the prerequisites HH
Arcane Deed (Ex) Flamboyant arcana Gain a swashbuckler deed. The deed must be able to be used by a swashbuckler of your magus level. You can use that deed by spending points from your arcane pool as the panache points required for that deed. PRG:ACG
Arcane Edge (Su) Magus 9 Use your arcane pool to do bleed damage PRG:UC
Arcane Redoubt (Su) Use your arcane pool to give yourself a bonus to your touch AC PRG:UC
Arcane Redoubt, Greater (Su) Magus 12, arcane redoubt Use your arcane pool to increase your AC and evade attacks PRG:UC
Arcane Scent (Ex) Use your arcane pool to sniff out other spellcasters BotM
Bane Blade (Su) Magus 15 Use your arcane pool to give your weapon the bane effect PRG:UC
Broad Study (Ex) Magus 6, levels in another spellcasting class You can use your spellstrike and spell combat abilities with spells from another class spell list PRG:UM
Close Range (Ex) You can use ranged touch attacks as melee touch attacks PRG:UM
Concentrate (Ex) You can reroll a concentration check PRG:UM
Critical Strike (Su) Magus 12 When you score a critical hit use a swift action to cast a touch attack spell PRG:UM
Dark Shifter (Su) Magus 6 Expend arcane pool points to change the target of an ongoing spell effect with the darkness descriptor. RTT
Devoted Blade (Su) Magus 12 Use your arcane pool to add anarchic, axiomatic, holy, or unholy to your weapon PRG:UC
Dispelling Strike (Su) Magus 9 Use your arcane pool to cast a dispel magic when you hit PRG:UM
Disruptive (Ex) Magus 6 Gain Disruptive as a bonus feat PRG:UC
Distant Spellstrike (Su)
Magus 12, ranged spellstrike The range of any spell the magus delivers through a ranged weapon attack increases to the maximum range of the weapon if that is greater than the spell’s range. PPC:HotS
Divinatory Strike (Su) Learn about a foe you’ve scored a critical hit against MM
Enduring Blade (Su) Magus 6 Increase the duration of your arcane pool weapon enchants PRG:UC
Empowered Magic (Su) Magus 6 Cast one spell per day with the Empower Spell feat PRG:UM
Familiar (Ex) Gain a familiar PRG:UM
Flamboyant Arcana (Ex) Gain the derring-do and opportune parry and riposte swashbuckler deeds. PRG:ACG
Ghost Blade (Su) Magus 9 You can also enchant your weapon with brilliant energy and ghost touch PRG:UC
Hasted Assault (Su) Magus 9 Cast haste on yourself using your arcane pool PRG:UM
Intuitive Protection (Sp) Magus 3 When a conjuration (summoning) spell is cast by an opponent and  you successfully identify the spell with a Spellcraft check, you can spend 1 arcane pool point as an immediate action to cast protection from chaos/evil/good/law (chosen when using this ability) on yourself; lasting a number of rounds equal to your magus level. PPC:MSH
Ki Arcana (Ex) Magus 6, levels in a class that grants a ki pool You may use points from your arcana pool and ki pool interchangeably MM
Lingering Pain (Su) Make it harder for foes you hurt to cast a spell PRG:UC
Maneuver Mastery (Ex) Use your magus level instead of your BAB when performing one combat maneuver PRG:UM
Maximized Magic (Su) Magus 12 Cast one spell per day with the Maximize Spell feat PRG:UM
Natural Spell Combat (Ex) Make use of your natural attacks with spell combat BotM
Planar Hunter (Su) Magus 9 Whenever you enhance your weapon using your arcane pool, you can spend 1 additional arcane pool point to add the planar special ability to the weapon, or 2 additional points to add the phase locking special ability. PPC:MSH
Pool Ray Expend arcane pool points to infuse a ranged weapon with elemental power. RTT
Pool Strike (Su) Make a melee touch attack that deals elemental damage PRG:UM
Pool Strike, Arcing (Su) Magus 12, pool strike If your melee attack hits, the pool strike elemental damage can jump to other nearby enemies PRG:UC
Pool Strike, Clinging (Su) Magus 9, pool strike Do damage over time with your pool strike PRG:UC
Pool Strike, Thunderous (Su) Magus 6, pool strike Deal sonic damage with your pool strike PRG:UC
Prescient Attack (Su) Magus 6 Use your arcane pool to deny your opponents their Dexterity bonus PRG:UC
Prescient Defense (Su) Magus 9 Use your arcane pool to increase your reflexes PRG:UC
Quickened Magic (Su) Magus 15 Cast one spell per day with the Quicken Spell feat PRG:UM
Rakshasa’s Fortune (Su) Magus 9 Whenever you cast a spell of the polymorph subschool on yourself, draw a card from a harrow deck as a free action HH
Ranger Trap Magus 10 You learn a ranger trap. RTT
Reach Magic Cast 1 spell/day as if modified by Reach Spell but doesn’t increase the spell’s casting time or level. RTT
Reach Spellstrike (Su)
Magus 9, ranged spellstrike The magus can deliver spells with a range of touch with ranged spellstrike up to a maximum range of close (25 feet + 5 feet per 2 caster levels). PPC:HotS
Reflection (Su) Magus 15 Reflect a spell back at its caster PRG:UM
Rod Mastery (Su) Use your Intelligence modifier instead of the minimum modifier for the DC when using a rod PRG:UC
Rod Wielder (Su) Use your Intelligence when using a rod to overcome SR PRG:UC
Scroll Mastery (Su) Magus 6 You may expend 1 pt from your arcana pool to calculate DC for a spell on a scroll using your Int modifier MM
Silent Magic (Su) Cast one spell per day with the Silent Spell feat PRG:UM
Spell Blending (Ex) Choose to learn a lower level wizard spell instead of a magus spell PRG:UM
Spell Shield (Su) Grant yourself a shield bonus to your AC PRG:UM
Spell Trickery (Ex) Magus 12 When you use the Dirty Trick combat maneuver, cast an illusion or enchantment spell as a swift action BotM
Spell-Scars (Ex) Scribe scar-based tattoos on yourself that you can cast from as scrolls BotM
Spellbreaker (Ex) Magus 9 Gain Spellbreaker as a bonus feat. PRG:UC
Still Magic (Su) Cast one spell per day with the Still Spell feat PRG:UM
Throwing Magus When you enhance your weapon using your arcane pool, you can spend 1 additional arcane pool point to add the returning and throwing abilities. RTT
Vision-Clouding Strike
Magus 9, fetchling Expend 1 or more arcane pool points as a swift action to empower weapon with shadowy energy. PPC:AoE
Wand Mastery (Su) Use your Intelligence modifier instead of the minimum modifier needed to cast a spell that level for the DC when using a wand PRG:UM
Wand Wielder (Su) Use a wand or staff instead of casting a spell when using spell combat PRG:UM
3rd Party Publishers
Magus Arcana Prerequisites Benefits Source
Paizo Fans United
Extemporaneous Metamagic (Su) Special Duplicate the effects of a chosen metamagic feat 1/day. WF7
Philosopher’s Alloy (Su) Use your arcane pool to allow your weapon to bypass cold iron, silver, or adamantine damage reduction. WF7
Rending the Shroud (Su) Use your arcane pool to allow your weapon to pierce a creature’s spell resistance. WF7
Unseelie Hunter (Su) Use your arcane pool to allow your weapon to better counter invisible fey. WF7
Magus Arcana Prerequisites Benefits Source
Rite Publishing
Animate Weapon (Su) Use your arcane pool to let your weapon fight on its own SotM
Athame Knowledge (Su) You can temporarily use a feat that improves your weapon SotM
Athame Surge (Su) Magus 6 Spend spells to increase the enhancement bonus of your weapon SotM
Augment Physical Prowess (Su) Use your arcane pool to increase your physical abilities SotM
Black Blade Riposte (Su) Magus 9, black blade class ability Your black blade automatically makes attacks of opportunity SotM
Born to the Black Blade (Su) Black blade class ability Gain increased initiative and spell DCs while using spell combat SotM
Bounding Step (Su) Magus 6 Use your arcane pool to fly for short periods SotM
Charge of the Magi (Su) Magus 9 Fly and deal extra damage when charging SotM
Damage Shield (Su) Use your arcane pool to take less damage SotM
Doublefire Wand (Su) Magus 15, wand wielder You can activate two wands simultaneously while using spell combat SotM
Eldritch Athame (Su) Use your arcane pool to temporarily transform your weapon SotM
Energy Burst (Su) Magus 12 Use your arcane pool to create a burst of damaging energy SotM
Energy Web (Su) Magus 15 Use your arcane pool to trap a foe in a web of damaging energy SotM
Flattening Strike (Su) Knock your foe prone as a swift action SotM
Force Adept (Sp) Spellblade archetype Cast mage hand at will or use your arcane pool to cast telekinesis SotM
Free Step (Su) Use your arcane pool to increase your movement SotM
Malice (Su) Hexcrafter archetype Do extra damage to the target of your hexes SotM
Maneuvering Strike (Su) Maneuver mastery Use your arcane pool to not provoke with a combat maneuver SotM
Necromantic Strike (Su) Magus 15 Use your arcane pool to do ability damage with your weapon and cause bane damage to undead SotM
Nigh Irresistible Strike (Su) Use your arcane pool to penetrate your foe’s defenses SotM
Opportune Strike (Su) Magus 15, critical strike Cast a touch spell when you hit with an attack of opportunity SotM
Overcome Circumstances (Su) Use your arcane pool to stave off conditions SotM
Searing Shield (Su) Spell shield Your foes take damage when they hit you SotM
Serpent-Eyed Strike (Su) Use your arcane pool to create a hypnotic pattern SotM
Shield Caster (Ex) Medium armor class ability Gain proficiency with bucklers and light shields without a chance of arcane spell failure SotM
Slice Through Wardings (Su) Magus 12, dispelling strike Use your arcane pool to penetrate your foe’s magical defenses SotM
Song of Arcane Triumph (Su) Elf, half elf Use your arcane pool to deal sonic damage SotM
Song of Death’s Herald (Su) Elf, half elf Use your arcane pool to cause morale penalties to your foes SotM
Song of the Blade Dance (Su) Elf, half elf Use your arcane pool to boost your offenses and defenses SotM
Song of Victory (Su) Elf, half elf Use your arcane pool to help your allies and hinder your foes SotM
Stalwart (Ex) Hexcrafter archetype Make a save to avoid a secondary effect on an enemy attack SotM
Ultimate Eldritch Athame (Su) Magus 15, eldritch athame Temporarily give additional abilities to your weapon SotM
Vampiric Thirst (Sp) Black blade class ability or vampiric touch, pool strike Use your arcane pool to gain temporary hit points with each strike SotM
Wave of Mutilation (Su) Magus 6 Use your arcane pool to make a cone attack with your weapon SotM
Magus Arcana Prerequisites Benefits Source
Super Genius Games
Arcane Critical (Su) When you score a critical hit, gain a temporary arcane pool point UO:MA
Arcane Focus (Su) Use your arcane pool to reduce the penalties from spell combat UO:MA
Critical Spell (Su) Magus 9 When you score a critical hit with a spell, make a single melee attack UO:MA
Elemental Assault (Su) Magus 12 Use your arcane pool to imbue yourself with elemental aura UO:MA
Enduring Arcana (Su) Bonuses to your weapons from your arcane pool last longer UO:MA
Enduring Warding (Su) Warding Bonuses to your armor from your arcane pool last longer UO:MA
Enruned Dagger (Su) Inscribe a rune on a light weapon to make it easier to hold UO:MA
Enruned Great Weapon (Su) Inscribe a rune on a 2-handed weapon to make it easier to hold UO:MA
Enruned Shield (Su) Inscribe a rune on a shield to make it easier to hold UO:MA
Force Magic Device (Ex) Use your arcane pool to gain a bonus on a Use Magic Device check UO:MA
Greater Enduring Arcana (Su) Enduring arcana Bonuses to your weapons from your arcane pool last even longer UO:MA
Greater Enduring Warding (Su) Warding, enduring warding Bonuses to your armor from your arcane pool last even longer UO:MA
Greater Enrune Dagger (Su) Your rune on a light weapon lasts longer UO:MA
Greater Enrune Great Weapon (Su) Your rune on a 2-handed weapon lasts longer UO:MA
Greater Enrune Shield (Su) Your rune on a shield lasts longer UO:MA
Harmonic Blending (Ex) Add a spell from the bard spell list to your list of magus spells known UO:MA
Heroic Assault (Su) Magus 9 Use your arcane pool to cast heroism on yourself UO:MA
Imbue Spell (Su) You can imbue your weapon with a spell and cast it later UO:MA
Invisible Assault (Su) Magus 12 Use your arcane pool to cast greater invisibility on yourself UO:MA
Jinx Blending (Ex) Add a spell from the witch spell list to your list of magus spells known UO:MA
Mounted Assault (Su) Magus 6 Use your arcane pool to cast phantom steed for yourself UO:MA
Mystic Power (Su) Tovenaar archetype Use your arcane pool to regain a use of an inquisition ability UO:MA
Piercing Strike (Su) Gain a bonus to penetrate SR against creatures you’ve damaged UO:MA
Protected Assault (Su) Use your arcane pool to cast a protection from [alignment] on yourself UO:MA
Resistant Assault (Su) Magus 6 Use your arcane pool to cast resist energy on yourself UO:MA
Split Arcana (Ex) Magus 6 You can split bonuses and properties between two weapons UO:MA
Staff Mastery (Ex) You can do more with magic staves UO:MA
Versatile Combatant (Su) Magus 9 Use your arcane pool to temporarily grant yourself a feat UO:MA
Wand Lord (Su) Use your arcane pool to increase to CL of spells cast by a wand UO:MA
Warding (Su) Use your arcane pool to grant your armor bonuses and properties UO:MA
Weapon Diligence (Ex) Gain a bonus to concentration checks when wielding one weapon UO:MA