The myrmidarch is a skilled specialist, using magic to supplement and augment his martial mastery. Less inclined to mix the two than a typical magus, the myrmidarch seeks supremacy with blade, bow, and armor.
Myrmidarchs cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.
At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack
ranged spell and deliver it through a ranged weapon attack. Even if the
spell can normally affect multiple targets, only a single missile, ray,
or effect accompanies the attack. At 11th level, a myrmidarch using a
multiple-target spell with this ability may deliver one ray or line of
effect with each attack when using a full-attack action, up to the
maximum allowed by the spell (in the case of ray effects). Any effects
not used in the round the spell is cast are lost.
At 6th level, a myrmidarch gains weapon training, as the fighter
ability, adding an additional weapon group every six levels after 6th
(to a maximum of three groups at 18th level) and increasing the bonus on
attack and damage rolls for weapon groups already chosen by +1.
This ability replaces the magus arcana normally gained at 6th, 12th, and 18th levels.
This ability replaces knowledge pool.
At 20th level, a myrmidarch gains DR 5/– when wearing armor.
This ability replaces true magus.