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Community Guardian




Rather than rooting out enemies of the faith, communal guardians focus on protecting the faithful from outside threats.

A community guardian has the following class features.

Communal Bond (Ex)

At 1st level, a communal guardian can form a bond with a number of allies (including herself) equal to 3 + her Wisdom modifier as a standard action. Bonded allies use the communal guardian’s speed as their overland speed outside of combat and regain 1 additional hit point per HD when spending 8 hours taking a normal rest or 2 additional hit points per HD when spending 24 hours taking a complete rest. Additionally, when a bonded ally flanks with or receives an aid another bonus from another bonded ally, increase the bonus received by +1.

Bonded allies must remain within 30 feet of the communal guardian in order to receive the benefits of her communal bond; if they leave this range, they lose the benefits of the bond until the communal guardian designates these allies for inclusion within her bond again.

At 4th level and every three inquisitor levels thereafter, the maximum range of the communal guardian’s bond increases by 5 feet, to a maximum of 60 feet at 19th level.

This ability replaces the inquisitor’s domain.

Communal Blessing (Su)

At 1st level, a communal guardian can bless the recipients of her communal bond as a swift action. This ability functions as an inquisitor’s judgment except the benefits and abilities granted by communal blessing are granted to all bonded allies instead of the communal guardian herself. The communal guardian may only select the healing, protection, purity, and resilience judgments when using communal blessing. This ability modifies and replaces judgment.

Communal Tactics (Su)

At 3rd level, a communal guardian’s bonded allies are treated as if they possessed the same teamwork feats as the communal guardian for the purpose of determining whether the communal guardian receives a bonus from her teamwork feats. Her bonded allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the perquisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

This ability replaces solo tactics.

Shield Other (Sp)

At 5th level, a communal guardian can split an ally’s damage with herself, as per the spell. This effect lasts for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

This ability replaces discern lies.

Adaptable Bond (Ex)

At 8th level, a communal guardian can change her communal blessing as an immediate action or a swift action.

This ability replaces second judgment.

Enhanced Bond (Ex)

At 16th level, when a bonded ally flanks with or receives an aid another bonus from another bonded ally, increase the bonus received by +2 instead of +1.

This ability replaces third judgment.

Limited Telepathy (Su)

At 17th level, a communal guardian can mentally communicate with any bonded ally with whom she shares a language. Otherwise this ability is identical to the telepathy ability.

This ability replaces slayer.

True Unity (Su)

At 20th level, a communal guardian works seamlessly with the members of her communal bond. She no longer needs to spend an action to change her communal blessing and members of her communal bond cannot be caught flat-footed. She can only change her blessing once per round in this manner.

This ability replaces true judgment.

Section 15: Copyright Notice

Kitsune Compendium © 2014, Everyman Gaming, LLC; Authors: Alexander Augunas.