Graveslingers craft signature bullets to hunt down wandering undead. With this infused ammunition, they can take on the most resilient spectral foes with ease.
A graveslinger gains the following deeds.
Ghostbane Shot (Ex) At 1st level, once per day by spending 10 minutes to combine mundane ammunition with a mixture of grave dirt and powdered bone, the graveslinger can prepare a number of special bullets equal to her graveslinger level plus her Wisdom modifier (minimum 1). When attacking incorporeal undead, these bullets are treated as if they had the ghost touch special ability. These bullets function only for the graveslinger, and if not fired within 24 hours, the bullets become inert, losing their ghost touch special ability.
This deed replaces the deadeye deed.
Ectoplasmic Anchor (Su) At 7th level, an incorporeal undead creature hit by one of the graveslinger’s ghostbane shots becomes infused with ectoplasm, interfering with its defenses and mobility. The creature must succeed at a Will save (DC = 10 + half the graveslinger’s level + the graveslinger’s Wisdom modifier) or become semicorporeal for 1 round. A semicorporeal creature takes half damage (50%) from non-magical attack forms, and it takes full damage from magic weapons, spells, spell-like effects, and supernatural effects. During this time, it cannot enter or pass through solid objects.
This deed replaces the startling shot deed.
This deed replaces the bleeding wound deed.
This deed replaces the menacing shot deed.
Supernatural Awareness (Ex)
At 4th level, the graveslinger gains Blind-Fight as a bonus feat.
This replaces the bonus feat gained at 4th level.
Pathfinder Adventure Path #139: The Dead Roads © 2019, Paizo Inc.; Authors: Ron Lundeen, with Crystal Frasier, Kyle T. Raes, Matt Morris, Mikhail Rekun, and Mike Welham.