Commandos are those rough and ready gunslingers who excel at hit-and-run tactics and leveraging their expertise in the wild against their enemies.
This alters the gunslinger’s class skills.
A commando gains the following deeds; each of these deeds replaces an existing deed.
Trap Shot (Ex) At 3rd level, the commando can spend 1 point of grit and target a 5-foot square with her firearm. If she succeeds at an attack against an AC of 10, she triggers a single trap within that 5-foot square, even if she is unaware of the trap. If there are multiple traps within the same 5-foot square, the commando must declare which trap she is triggering; otherwise it is determined randomly. If a creature is occupying the same square as the triggered trap, the trap affects the creature as if it had triggered the trap.
This deed replaces utility shot.
This deed replaces expert loading.
Camouflage (Ex) At 11th level, as long as the commando has 1 point of grit, she gains the camouflage ranger class feature.
This deed replaces lightning reload.
This deed replaces slinger’s luck.
Favored Terrain (Ex)
This replaces nimble.
At 4th level, a commando adds half her level on Survival checks to follow tracks.
This replaces the bonus feat gained at 4th level.
At 5th level, a commando can learn how to create one ranger trap in place of gaining the next level of gun training. A commando can use a known trap a number of times per day equal to her Wisdom bonus (minimum 1). The DC for a commando’s trap is equal to 10 + half her commando level + her Wisdom bonus, and it lasts 1 day per 2 levels she has.
This alters gun training.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.