Anyone can seek vengeance after being wronged by a foe, but those who become occult avengers are utterly shattered by the experience, reduced to hollow shells of the people they once were. Occult spirits sense this weakness and with otherworldly determination they lead the occult avenger down a blood-drenched path of discovery and destruction.
Whether for vengeance or for retribution, an occult avenger who has been wronged knows few bounds in the ways of mercy. At 1st level, the occult avenger marks a single creature for death. This creature must have seriously slighted the occult avenger and the GM has final say over what offenses are large enough to warrant being marked for death. Marking a creature for death requires an hour-long ceremony, and when it is complete, the occult avenger gains the ability to seal pacts with spirits.
An occult avenger can make pacts with any spirit whose favored enemy includes a creature that the occult avenger has marked for death. For example, if the occult avenger marked a human businessman for death for hiring thugs to kill his lover, the occult avenger could mark the businessman for death and seal pacts with any spirit that would count the businessman as a favored enemy.
An occult avenger’s binder level equals the character’s gunslinger level and he or she bind spirits as an occultist of the same level. An occult avenger cannot seal pacts with a spirit if any creature who the occult avenger has marked for death could be considered the spirit’s favored ally.
Once the ritual has been performed, an occult avenger cannot reassign a marked opponent. Slaying that opponent allows the occult avenger to mark a new target for death as long as it meets the requirements listed above.
At 5th level and every 5 levels thereafter, the occult avenger can mark an additional target for death, allowing them to mark five separate creatures for death at once by 20th level. This ability functions as bind spirit for the purpose of qualifying for feats, prestige classes, and similar abilities.
This ability replaces gun training and an occult avenger does not receive Gunsmith as a bonus feat, although he or she still begins play with a firearm as described by this ability.
An occult avenger’s vengeful determination allows him or her to fight via sheer force of will. Instead of using Wisdom to determine the number of grit points gained at the start of each day, an occult avenger uses Charisma instead. This ability works in all other ways like the gunslinger’s grit class feature.
An occult avenger swaps the following deeds.
Follow the Trail (Su) As long as the occult avenger is bound to a spirit and has at least 1 grit point, add an insight bonus on Survival checks to track creatures that are marked for death equal to ½ the occult avenger’s level. In addition, an occult avenger can spend 1 grit point to ignore concealment (but not total concealment) on a single attack made against a creature that qualifies as the favored enemy of a bound spirit.
This deed replaces pistol-whip.
Vengeance Shot (Ex) Add the occult avenger’s Charisma modifier to weapon damage rolls made with firearms against the favored enemies of spirits that the occult avenger has sealed a pact with. The occult avenger gains this bonus only while bound to a spirit and while at least 1 point remains in the occult avenger’s grit pool.
This deed replaces deadeye.
Pact Magic Unbound Vol. 2 © 2012, Radiance House. Authors: Alexander Augunas and Dario Nardi.