Restriction: Only tengu are eligible to join this order.
Edicts: The cavalier must be true to himself. He must not lie, either to himself or to others, and must conduct himself in a way that will not bring shame upon himself. He must avenge wrongs done against himself, his steed, and his clan, as he has opportunity.
Challenge: Whenever the an order of the boar cavalier issues a challenge, he receives a +1 morale bonus to attack rolls made against the target on rounds following rounds in which his mount damaged the target. This bonus increases by +1 for every four levels the order of the boar cavalier possesses.
Skills: The order of the boar cavalier adds Acrobatics (Dex) and Perception (Wis) to his list of class skills. In addition, whenever the order of the boar cavalier’s mount makes an Acrobatics check to jump or leap, he may add a bonus equal to 1/2 the order of the boar cavalier’s class level (min 1) to the attempt.
Order Abilities: A cavalier belonging to the order of the boar gains the following abilities as he increases in level.
Beginning at 2nd level, if the order of the boar cavalier misses an opponent, who, in the same round damages the order of the boar cavalier, the order of the boar cavalier gains a +1 bonus to all attack and damage rolls made against that opponent on the following round. This bonus increases by +1 every 4 levels following the 2nd.
At 8th level the order of the boar cavalier gains the ability to encourage his mount to quick bursts of speed. Once per combat, for one round, the order of the boar cavalier can add +30 ft. to his mount’s speed. If the tengu charges during this round, he suffers a -2 circumstantial penalty to attack rolls, but upon a successful strike, he does double damage, unless he is using a lance, in which case he does triple damage.
At 15th level, the order of the boar cavalier learns to react quickly to the movements of opponents, even if they are not immediately next to him. Once a round, when mounted, the order of the boar cavalier has the chance to make a single attack of opportunity as if his reach were 10 feet longer than it actually is. The order of the boar cavalier can only make such an attack if an enemy within the extended reach range acts in a way that would normally provoke an attack of opportunity and the order of the boar cavalier’s mount can move close for the order of the boar cavalier to attack. When the order of the boar cavalier’s mount does move in order for its rider to attack, it is possible that it provokes attacks of opportunity against itself, but the order of the boar cavalier’s attack is resolved first. Following the use of the ability, the order of the boar cavalier’s mount is staggered for 1 round, during which time the order of the boar cavalier cannot use this ability.
The Order of the Boar was originally included as part of the tenguhatamoto cavalier archetype, but was separated out as an option that could be taken without the archetype based on a private discussion with the designer. Players may find that the order works better when taken with the archetype.
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In the Company of Tengu copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty