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Order of the Sea

Often branded as pirates, order of the sea cavaliers are somewhat more honorable than the average pillaging sailor. They are ship captains and first mates, seeking out adventure and treasure on the open ocean.

The order of the sea cavalier doesn’t have a deep connection with his mount like most cavaliers. Instead he sees his ship as his valiant “steed” of sorts.

Edicts: The cavalier must treat his crew and ship with respect and honor, offering and taking an equal share of any loot and making decisions on the ship democratically. When fighting an enemy vessel, he must offer to take prisoners instead of slaying all of them, and must treat prisoners aboard his ship well.

Challenge: Whenever an order of the sea cavalier issues a challenge, he gains a +1 bonus on attack rolls against the target of his challenge while not astride a mount. This bonus increases by +1 for every 4 levels the cavalier possesses.

Skills: An order of the sea cavalier adds Acrobatics and Appraise to his list of class skills. An order of the sea cavalier gains a bonus equal to his level on Acrobatics checks made to avoid attacks of opportunity.

Order Abilities: A cavalier belonging to the order of the sea gains the following abilities as he increases in level.

Acrobatic Combat

At 2nd level, the cavalier can charge through allies’ spaces and through difficult terrain and other minor obstacles. He may also change direction once while charging, and may make Acrobatics checks in the middle of a charge.

Deck Fighting

At 8th level, the cavalier gains Cleave as a bonus feat. If he already had Cleave, he instead gains Great Cleave. The cavalier does not take a penalty to his armor class for using Cleave or Great Cleave.

Renowned Captain of the High Seas

At 15th level, the cavalier gains Leadership as a bonus feat. If he already had Leadership, his cohort may now be up to one level lower than the cavalier’s level.

Section 15: Copyright Notice

Cavalier Orders © 2014, Flaming Crab Games; Authors: Tanner Wahlin and Alex Abel.