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Order of the Occult Eye


Cavaliers who join the order of the occult eye swear themselves to the ancient constellations of spirits. Allied with knights of similar mindset, they spread the sacred knowledge of pact magic and defend its tenets wherever threatened.

Edicts: The cavalier must strive to protect the sacred arts of pact magic and all those who practice it, from the greatest of occult scholars to the lowly babe born into the tradition. A cavalier belonging to this order must promote the spread of pact magic wherever possible, protect anyone who practices pact magic, and return forgotten secrets to the light of day whenever possible. Challenge: Whenever an order of the occult eye cavalier issues a challenge, add a +1 bonus on attack rolls made with granted abilities against the challenged opponent. In addition, the saving throw DC of the cavalier’s granted abilities increases by +1 against the challenged opponent.

Class Skills: An order of the occult eye cavalier adds Knowledge (arcana) (Int) to the cavalier’s list of class skills. The cavalier can make Knowledge (arcana) checks untrained. If the cavalier has one or more ranks in Knowledge (arcana), add ½ of the cavalier’s level as a bonus on Knowledge (arcana) checks (minimum +1) if the check involves pact magic.

Order Abilities: An order of the occult eye cavalier gains the following abilities at the specified levels.

Pact Lore

At 2nd level, an order of the occult eye cavalier gains the Minor Binding feat as a bonus feat. At 6th level, the cavalier gains Improved Minor Binding as a bonus feat. At 10th level the cavalier gains Greater Minor Binding as a bonus feat. The cavalier ignores the prerequisites of these feats. At 14th level, the cavalier gains a +2 insight bonus on all binding checks. This bonus improves to +4 at 18th level.

Vestigial Protection (Su)

Starting at 8th level, instead of gaining a constellation aspect with Minor Binding, an order of the occult eye cavalier can choose to gain the ability to project their spirit as a protective aura as a swift action. While the aura is active, the cavalier gains a +2 deflection bonus to both AC and on Reflex saves. A cavalier can use this aura for 1 minute each day per cavalier level. These minutes do not need to be used consecutively but they must be used in 1-minute increments. At 12th level the cavalier can project this aura onto adjacent allies, granting them its benefits. Each ally that benefits from the aura also expends 1 minute of its duration each minute it benefits from the aura. A cavalier with the bind spirits class feature gains this ability whenever the character is bound to a spirit.

Major Ability: At 15th level, an order of the occult eye cavalier with Greater Binding receives the spirit’s major granted ability in addition to the two minor abilities normally granted by the feat. In addition, the cavalier also receives the spirit’s capstone empowerment if the spirit’s binding check is succeeded by 10 or more. A cavalier with the bind spirits class feature gains Capstone Binding as a bonus feat instead.

Section 15: Copyright Notice

Pact Magic Unbound Vol. 2 © 2012, Radiance House. Authors: Alexander Augunas and Dario Nardi.