War colleges produce a distinctive breed of cavalier known as the Outrider. In defense of the lashunta city-states, outriders lead small units of regular troops, the members of which can link minds with one another to form bonds in battle few can match.
An outrider does not gain proficiency with heavy armor.
At 1st level, an outrider gains Combat Expertise as a bonus feat, even if he does not meet the prerequisites.
At 1st level, an outrider receives an Improved combat maneuver feat (such as Improved Feint) as a bonus feat. He must meet the prerequisites for this feat. As a standard action, an outrider can grant this feat to all allies within 30 feet, regardless of whether they can see or hear him or they meet the feat’s prerequisites. Allies retain this bonus feat for 3 rounds, plus 1 round for every 2 levels the outrider possesses. An outrider can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
At 9th level, an outrider gains an Improved or Greater combat maneuver feat (such as Greater Overrun) for which he meets the prerequisites as a bonus feat. The outrider can grant this feat to his allies using the maneuver tactics ability. Using the maneuver tactics ability becomes a swift action.
At 17th level, an outrider gains an Improved, Greater, or Strike combat maneuver feat (such as Tripping Strike) as a bonus feat. He must meet the prerequisites for this feat. An outrider can grant this feat to his allies using the maneuver tactics ability.
This ability replaces tactician, greater tactician, and master tactician.
At 5th level, an outrider’s innate telepathy develops into a mindlink, allowing contact between himself and his allies and companions. As long as the outrider is conscious, all allies within range of his limited telepathy racial ability (30 feet for most outriders) receive a +2 morale bonus on saving throws against charm and compulsion effects and a +1 morale bonus on attack rolls made while flanking. At 10th level and every 5 levels thereafter, these bonuses increase by 1.
This ability replaces banner.
At 14th level, an outrider can send a pulse of psychic energy through the minds of allies within range of his limited telepathy as a standard action. If he does so during a surprise round, any allies not normally able to act in the surprise round can act. If an ally would normally be denied the ability to act in the surprise round, that ally’s initiative is equal to her initiative roll, or to the initiative of the outrider – 1, whichever is lower.
This ability replaces greater banner.
Pathfinder Player Companion: People of the Stars © 2014, Paizo Inc.; Authors: Ethan Day-Jones, Jim Groves, Jonathan H. Keith, Andrew Romine, David N. Ross, and James L. Sutter.