Huntmasters train the beasts favored by lordly castes into swift and deadly trackers.
Huntmaster is an archetype of the cavalier class.
Whenever a huntmaster issues a challenge, both he and his hunting pack gain the bonuses and penalties associated with his challenge.
This ability modifies the challenge ability.
At 1st level, a huntmaster forms a close bond with an animal companion. This animal companion functions as a druid's animal companion, using the cavalier's level as his effective druid level. He can choose either a bird or a dog when selecting his animal companion.
The huntmaster can have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. Each time a huntmaster's effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the huntmaster's service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The share spells animal companion ability does not give the huntmaster the ability to cast a single spell so that it affects all of his animal companions.
This ability replaces mount.
A huntmaster's tactician ability affects only his hunting pack, not other allies.
At 3rd level, a huntmaster's dog can make a free trip or dirty trick (entangled) combat maneuver after a successful melee attack. A huntmaster's bird can make a free dirty trick (dazzled or deafened) combat maneuver after a successful melee attack; if the target is already dazzled, the bird can choose dirty trick (blinded) instead. These combat maneuvers do not provoke attacks of opportunity.
This ability replaces cavalier's charge.
This ability modifies the expert trainer ability.
This ability replaces banner.
At 11th level, whenever a huntmaster and any of his hunting pack or multiple animals in his hunting pack are adjacent and attack the same target in melee, they are treated as flanking. In addition, they can flank a creature with improved uncanny dodge if the huntmaster has at least 4 more levels than the target.
This ability replaces mighty charge.
This ability replaces greater banner.
This ability replaces supreme charge.