Much like the breed of horses they ride, horselords pride themselves on their mobility and endurance. While the horselords don’t command the same presence as a host of cavalry, they can get to the battle in half the time and on a third of the rations. In battle, horselords are skirmishers, ducking in and out of combat with brutal, precise slashes of their scimitars.
A horselord is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). This replaces the cavalier’s normal weapon and armor proficiencies.
At 1st level, the horselord’s mount’s speed increases by 5 feet. This speed increases by an additional 5 feet at 5th level and for every 5 levels thereafter.
This ability replaces tactician.
At 3rd level, a horselord gains favored terrain (desert) as the ranger ability of the same name. At 8th level and for every 5 levels thereafter, the horselord’s bonus on skill checks and initiative increases by 2, but the horselord never selects additional favored terrains. Additionally, the horselord’s mount gains all the benefits of her favored terrain ability.
At 6th level, a horselord gains the benefits of the Mobility feat so long as she is mounted. Additionally, the horselord deals double damage while using a one-handed slashing weapon from the back of a charging mount, as though using a lance. This replaces the bonus feat gained at 6th level.
At 9th level, a horselord gains the benefits of the Spring Attack feat so long as she remains mounted. The horselord uses her mount’s movement for this action and neither the horselord nor her mount provoke attacks of opportunity from the target. When making a single attack with a one-handed slashing weapon while using the Spring Attack feat, the horselord treats her mount as charging. This ability can be used to qualify for other feats that treat Spring Attack as a prerequisite; however, the cavalier can benefit from those feats only while mounted.
This ability replaces greater tactician.
At 17th level, the horselord and her mount can as a full-round action make a tactical rush through enemy ranks. The horselord’s mount can move up to twice its normal speed in a straight line. The horselord can make a single attack against each creature she threatens during her mount’s movement, up to her normal number of attacks per round. These attacks are made using her full base attack bonus and take a –2 penalty; this is not a charge, and these attacks deal normal damage. The horselord provokes attacks of opportunity during this movement but her mount does not.
This ability replaces master tactician.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.