Prerequisites: Alchemist 12
Each copy has an ooze-like complexion, most often manifesting as a slimy sheen to his skin. You split your current hit points evenly between the copies. The copies use the same statistics, share the same resources, and have identical equipment (except artifacts, which only one copy has). Similarly, if one of the copies expends a charge or daily use from a magic item that a copy has, the charge or daily use is expended from both copies. If one copy drops or gives away an item, the duplicate item disappears from the other copy as well. The two copies act independently and each one has a full set of actions.
At the end of your next turn, select one of the copies, which loses its ooze-like complexion as it becomes the alchemist; the other copy dissolves into a fine mist and dissipates. If one of the copies is destroyed before this happens, the remaining copy immediately becomes the alchemist, and you gain 1 permanent negative level. If both copies are destroyed simultaneously (such as from a fireball), both copies collapse into formless goo and you can only be restored to life via resurrection or similarly powerful magic.
Pathfinder Player Companion: Monster Hunter’s Handbook © 2017, Paizo Inc.; Authors: Eric Hindley, Mikko Kallio, Luis Loza, and Christopher Wasko.