Netherite Bomb

Prerequisite(s): Alchemist 16, aetheric plasma bomb, shock bomb

Benefit(s): You may infuse your bombs with netherite crystals, causing them to disrupt the functioning of aetherite-powered devices. Against creatures with the aether subtype, netherite bombs deal 1d6 points of negative energy damage, plus 1d6 points of negative energy damage for every odd-numbered level. Netherite bombs do not deal damage to creatures without the aether subtype. Additionally, any creature directly hit by a netherite bomb risks the temporary deactivation of any carried aethertech device. This effect is similar to dispel magic.

You attempt a dispel check using your alchemist level (DC = 11 + the item’s craft DC). If you succeed, all the item’s properties are suppressed for 1d4 rounds, after which the item recovers its properties and may be used again.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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