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Discoveries

At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.

At 20th level, the alchemist makes a grand discovery. He immediately learns two normal discoveries, but also learns a third grand discovery chosen from the list below, representing a truly astounding alchemical breakthrough of significant import. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work.

Note Discoveries marked with an asterisk (*) do not stack—only one such discovery may be applied to a single bomb.

Table: Alchemist Discoveries
Paizo
Discovery Prerequisites Benefits Source
Acid Bomb* - Deal acid damage with your bombs APG
Alchemical Simulacrum (Su) Alchemist 8 Create a lesser simulacrum UM
Alchemical Zombie (Su) Alchemist 8 Create zombie as if created by animate dead UM
Blinding Bomb* Alchemist 8 Blind enemies with your bombs UM
Bottled Ooze (Su) Alchemist 6 Preserve an ooze so it can be summoned later UM
Breath Weapon Bomb* Alchemist 6 You can use a bomb as a breath weapon UC
Celestial Poisons (Su) Alchemist 8 You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.) CoP
Chameleon (Su) - Your skin changes colors, granting you a bonus on Stealth checks ARG
Change Alignment (Su) Alchemist 12, infusion discovery Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.) CoP
Cognatogen (Su) - Increase a mental score and decrease a physical score UM
Combine Extracts Alchemist 8 Use two formulae at once APG
Concentrate Poison - Combine two poisons for increased effect APG
Concussive Bomb* Alchemist 6 Deal sonic damage with your bombs APG
Confusion Bomb* Alchemist 8 Cause confusion with your bombs UM
Deadly Excretions (Ex) Alchemist 8 Your toxic skin poison deals Constitution damage ARG
Defoliant Bomb - You can create a bomb that deals extra damage to plant creatures ARG
Delayed Bomb Alchemist 8 You can choose to delay the explosion of your bombs APG
Demolition Charge* Alchemist 8 When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. DHB
Dilution Alchemist 12 Create two doses of a potion or elixir from one set of ingredients APG
Dispelling Bomb Alchemist 6 Dispel magic with your bombs APG
Doppelganger Simulacrum (Su) Alchemist 10, alchemical simulacrum Create a temporary body UM
Elixir of Life Alchemist 16 Create an elixir that can cast true resurrection APG
Enhance Potion - Cause potions to be more powerful APG
Eternal Potion Alchemist 16, extend potion Cause a potion to become permanent APG
Explosive Bomb* - Your bombs gain an increased area of effect APG
Explosive Missile Alchemist 4 Infuse a piece of ammunition with a bomb UC
Extend Potion - Potions you drink last longer APG
Fast Bombs Alchemist 8 You can throw multiple bombs in a round APG
Feral Mutagen - Gain two claw attacks and a bite attack APG
Fire Brand (Su) Goblin Use a bomb to set your weapon on fire ARG
Force Bomb* Alchemist 8 Deal force damage with your bombs APG
Frost Bomb* - Deal cold damage with your bombs APG
Grand Cognatogen (Su) Alchemist 16, greater cognatogen Increase mental scores and decrease physical scores UM
Grand Mutagen Alchemist 16, greater mutagen Increase physical scores and decrease mental scores APG
Grease Bomb* Alchemist 6 When you create a bomb, you can choose to have it create a grease slick upon detonation. DHB
Greater Plague Bomb Alchemist 16, plague Bomb, smoke Bomb Your smoke bombs spread a deadly disease ARG
Greater Alchemical Simulacrum (Su) Alchemist 14, alchemical simulacrum Create a simulacrum UM
Greater Cognatogen (Su) Alchemist 12, cognatogen Increase mental scores and decrease physical scores UM
Greater Mutagen Alchemist 12 Increase physical scores and decrease mental scores APG
Healing Touch (Ex) Alchemist 6, spontaneous healing Heal other creatures with a touch UM
Holy Bombs* Alchemist 8 Bombs you create can deal good divine damage.
CoP
Immolation Bomb* Alchemist 3 Deal damage over time with your bombs UC
Inferno Bomb* Alchemist 16, smoke bomb Create an incendiary cloud effect with your bombs APG
Infuse Mutagen - You can have multiple mutagens prepared APG
Infusion - Your infusions can be used by others APG
Lingering Plague Alchemist 8 Creatures have to save more often against your disease-causing bombs ARG
Lingering Spirit (Ex) Alchemist 4 You can take more damage before being killed UM
Madness Bomb Alchemist 12 Deal Wisdom damage with your bombs APG
Malignant Poison Alchemist 10 As a full-round action, you can increase the save DC of any poison and increase its duration DHB
Mummification (Ex) Alchemist 10, preserve organs Gain mummy-like immunities UM
Mutagen (Su) - Increase physical scores and decrease mental scores UM
Nauseating Flesh Alchemist 12 Anything that bites the alchemist is nauseated UC
Parasitic Twin (Ex) Vestigial Arm (2) You can reroll your saves against certain mental effects UM
Plague Bomb* Alchemist 8, smoke bomb Duplicate the effects of contagion with your bombs UM
Poison Bomb* Alchemist 12, smoke bomb Duplicate the effects of cloudkill with your bombs APG
Poison Conversion Alchemist 6 You can convert one form of poison to another form UC
Precise Bombs - Choose which squares are missed by your bomb's splash damage APG
Preserve Organs (Ex) - Sneak attacks and critical hits are less likely to do damage UM
Rag Doll Mutagen (Su) Goblin Your body becomes rubbery and easy to contort ARG
Ranged Baptism Alchemist 4 You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell. CoP
Rocket Bomb (Su) Goblin, Alchemist 6th Create bombs with less accuracy but more ka-boom! ARG
Scrap Bomb (Su) Goblin Your bombs create shrapnel and cause bleed damage ARG
Shock Bomb* - Deal electricity damage with your bombs APG
Siege Bomb* Alchemist 12, explosive bomb Deal bomb damage with siege weapons UC
Smoke Bomb* - Create a fog cloud effect with your bombs APG
Spontaneous Healing (Ex) - You can heal more rapidly UM
Sticky Bomb Alchemist 10 Deal splash damage one extra round APG
Sticky Poison Alchemist 6 Poison applied to a weapon lasts longer APG
Stink Bomb* Smoke bomb Create a stinking cloud effect with your bombs APG
Strafe Bomb (Su) - Your bomb splash damage affects a line UM
Sunlight Bomb* Alchemist 10, blinding bomb Create a bright sunlight effect with your bombs UM
Tanglefoot Bomb* - Entangle foes with your bombs UM
Tentacle (Ex) - Gain an extra limb UM
Tumor Familiar (Ex) - Gain a familiar that is part of the alchemist's body UM
Underwater Demolition (Ex) - You can create and throw bombs underwater ARG
Vestigial Arm (Ex) - Gain an extra arm UM
Wings (Ex) Alchemist 6 Gain wings that let you fly UM
Grand Discoveries Prerequisites Benefits Source
Awakened Intellect Grand discovery Gain 2 points of Intelligence APG
Change Alignment, Greater Grand discovery, Alchemist 20, change alignment discovery, infusion discovery Change alignment infusion effects are permanent (but can be removed by wish or miracle.) CoP
Eternal Youth Grand discovery Stop aging APG
Fast Healing Grand discovery Gain fast healing 5 APG
Philosopher's Stone Grand discovery Learn how to make a philosopher's stone APG
Poison Touch Grand discovery Gain a poison touch attack APG
True Mutagen Grand discovery, grand mutagen Gain a more powerful mutagen APG
3rd Party Publishers
Publisher
Discoveries Prerequisites Benefits Source
Compounding Formulary Alchemist 4 The alchemist can create alchemical items in powdered rather than liquid form and can infuse powders and liquids together into a variety of stable magical compounds. Inverse
Effectual Invisibility Alchemist 4 Whenever using an extract, potion, spell-completion, or spell-trigger item to create an invisibility effect, use alchemist level as caster level rather than the caster level of the item. Inverse
Invisible Bomb Alchemist 8 When creating a bomb, can choose to render the bomb and its explosion invisible until thrown denying opponent its Dexterity bonus to AC against the attack and creatures struck or within the blast radius suffer a -2 to Reflex saves against the bomb. Inverse
Tenacious Invisibility Alchemist 6 When creating an extract or mutagen that provides invisibility, whenever the invisibility effect would be ended prior to the end of its duration, including being dispelled or being broken by making an attack, the invisibility effect lingers for a number of additional rounds and the DC to dispel an extract that provides invisibility is increased. Inverse
Transparency Mutagen Alchemist 10 Become invisible when imbibing a mutagen and invisibility lasts for the duration of the mutagen. Inverse
True Invisibility Alchemist 14 When creating an extract or mutagen that provides invisibility, the target of that extract or mutagen is also protected against all devices and spells that gather information about the target through divination magic for as long as the invisibility effect lasts. Inverse
Grand Discoveries Prerequisites Benefits Source