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Able to inspire both hardiness and bold action into their allies, Shogun are formidable warriors.

Bountiful Resolve (Ex)

This ability acts as a samurai’s resolve ability in all ways, except that he can use it once per day plus his Constitution modifier at 1st level, plus one additional time per day for every two Shogun levels he possess beyond the first. He can also use this resolve in two new ways.

Ignore the Pain (Ex): The shogun can order his allies to fight on, despite debilitating effects. This allows the shogun to use the Determined and Resolute resolve abilities on an ally within 30 feet. Doing this uses up twice the number of resolve points as normal, and the ally must be able to hear the shogun. This use of resolve is a language dependent ability.

This ability replaces mount.

Ordered Strike (Ex)

At 1st level, as a full-round action, the shogun can grant one ally within 30 feet an attack action that must be taken immediately with a melee weapon. This does not use up any of the ally’s actions, nor does it change the initiative order. The attack is resolved at the ally’s full base attack bonus. The shogun must possess at least one point of resolve to use this ability. If the attack hits, the shogun regains one point of resolve. At 11th level, this becomes a standard action.


At 4th level, the Shogun receives the Diehard feat, even if he does not meet the requirements.

This ability replaces mounted archer.

Fierce Resolve (Ex)

At 6th level, the Shogun can spend a swift action to use a point of resolve to gain his Constitution modifier to melee damage until the start of his next turn. If the Shogun is using a two-handed weapon or a one-handed weapon with two hands, he instead adds 1-1/2 his Constitution modifier to melee damage.

This ability replaces the bonus feat gained at level 6.

Battlefield Strategist (Ex)

At 9th level, as a standard action, the shogun can grant one ally within 30 feet a single move action. By spending a point of resolve as a free action, the shogun can activate this ability with a move action. The shogun can use this ability a number of times per day equal to half the shogun’s class levels.

This ability replaces weapon expertise and the bonus feat gained at 12th level.

Section 15: Copyright Notice – The Secrets of Tactical Archetypes
The Secrets of Tactical Archetypes. Copyright 2011, Steven D Russell; Author Will McCardell 

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