Warrior of the Unholy Darkness

Antipaladins are no strangers to the corrupting powers of darkness. Some take this corruption a step further, eschewing their magical abilities to bask in the unholy might of the void.

Power of Corruption (Su)

At 4th level, a warrior of the unholy darkness learns to use the power of evil to hinder his opponents. This class feature replaces the antipaladin’s spells class feature. A warrior of the unholy darkness does not gain any spells or spellcasting abilities, does not have a caster level, and cannot use spell trigger or spell completion magic items without the use of Use Magic Device.

At 4th level, the warrior of the unholy darkness gains one additional use of his touch of corruption ability per day. He gains one additional use of touch of corruption per day for every four levels he attains beyond 4th. He can spend a use of his touch of corruption ability to call upon the powers of darkness as a standard action. This causes an aura of shadows to emanate from the warrior of the unholy darkness in a 30-foot radius, lowering the light by one level as a darkness spell. The warrior of the unholy darkness and his allies can see in this darkness as if they had darkvision (if they do not already possess it). All enemies in this area take a -1 penalty to AC and on attack rolls and damage rolls as long as they remain in the area of darkness. Positive energy effects in the area that restore hit points heal half as many hit points as normal. Allies to the antipaladin are unaffected (though positive energy still heals for less on them). This power lasts for 1 minute.

At 8th level, the aura harms opponents near the antipaladin, dealing 1d4 points of ability damage to a single ability score of the antipaladin’s choice, chosen at the time of using this ability. A successful Fortitude save (DC 10 + 1/2 the warrior of the unholy darkness’s level + his Charisma modifier) negates the damage. A creature need only save once against this effect for each time the warrior of the unholy darkness uses this ability.

At 12th level, the aura of shadows is treated as deeper darkness. The warrior of the unholy darkness and his allies can see clearly in this darkness without penalty. In addition, the shadows lower the energy resistance to one type of energy of enemies in the area by 10, selected by the warrior of the unholy darkness when this power is activated. This has no effect on creatures that are immune to the energy type chosen.

At 16th level, the shadows infuse the warrior of the unholy darkness and his allies with power, dealing additional damage on critical hits. Critical hits made by the warrior of the unholy darkness and his allies within the area deal an additional 1d8 points of damage of the same type as the weapon used. This damage is not multiplied by the critical hit, it is simply added to the final result.

At 20th level, the aura of shadows increases in size out to a range of 60 feet. In addition, all of its penalties increase. The penalty to AC and on attack rolls and damage rolls increases to -2. The amount of ability damage dealt increases to 2d4. The energy resistance penalty is increased to 20 from one energy type. Finally, critical hits deal an additional 2d8 damage.

Darkest Shadows (Su)

At 14th level, a warrior of the unholy darkness can unleash a 30-foot burst of complete darkness as a standard action. Good creatures within this burst take 1d6 points of damage for every two antipaladin levels and are blinded for 1 round. Good dragons, good outsiders, and good creatures with levels of cleric or paladin are blinded for 1d4 rounds on a failed save. A Reflex save halves this damage and negates the blindness. The DC of this save is equal to 10 + 1/2 the warrior of the unholy darkness’s level + his Charisma modifier. Evil creatures within this burst are healed 1d6 points of damage per two antipaladin levels and receive a +2 profane bonus on ability checks, attack rolls, saving throws, and skill checks for 1 round. A warrior of the unholy darkness can use this ability once per day at 14th level plus one additional time per day at 17th and 20th levels. This ability replaces aura of sin.

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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