The life of a legendary samurai often involves protecting others, but yojimbo take it a step further. Resolved to defend their charge, yojimbo are known to risk life and limb to protect those close to them.
Whenever a yojimbo issues a challenge, they can select an ally within 60 feet of themselves, known as their bonded ally. If they do, their bonded ally gains a dodge bonus to their armor class against attacks made by the challenged creature equal to the yojimbo’s Charisma modifier. The yojimbo only deals damage equal to 1/2 their level to the challenged creature.
This ability alters challenge.
A yojimbo can spend spirit to use their resolve and greater resolve class feature on their bonded ally.
This ability alters resolve and greater resolve.
Guardian’s Toughness (Ex)
Whenever an attack made against their bonded ally misses, these temporary hit points are refreshed; but they cannot be refreshed more than once per round. At 9th level, as long as a yojimbo has a bonded challenge in effect, they gain DR/adamantine equal to 1/2 their class level.
This ability replaces banner and greater banner.
Sentinel’s Imposition (Ex)
At 5th level, whenever an attack would be made against the yojimbo’s bonded ally, if the yojimbo is adjacent to their boned ally, they can spend an immediate action to switch places with their bonded ally, becoming the new target of the attack. If this attack deals damage to them, they gain 2 spirit from their warrior’s guard ability.
This ability replaces dragon defense.
Legendary Samurai © 2018, Legendary Games; Authors N. Jolly, Siobhan Bjorknas, Adam Ricks, and Wren Rosario