Kith Hunter

For some unhappy beings, a certain hatred of themselves or their kind is one of their defining traits. For various reasons—shame, personal tragedy, revenge, horror, or simple bloodlust—sapient beings take to hunting their own kind. For some, their hatred becomes all-consuming enough to become their life, and many of these beings become kith hunters, specialists in terminating and stalking creatures like themselves.

The most talented kith hunters are, perhaps surprisingly, those of mixed blood. Quite aside from often having the most reason to hate their parentage, these mongrels and half-breeds abuse the sympathy of their blood, leveraging it against a wider spread of prey. Other kith hunters may include assassins specializing in a specific type of prey, rangers who have taken their hatred too far, and anyone with a reason to hold a grudge against their own.

Alignment: any.

Hit Die: d8.

Role: Any; kith hunters tend to resemble their previous classes in how they approach confronting their kindred.

Requirements

To qualify to become a kith hunter, a character must fulfill all the following criteria

Skills: Knowledge (any one) 5 ranks

Feats: Kinslayer

Special: One of the following:

BAB: +5

Able to cast 3rd level spells

Able to initiate 3rd level maneuvers

Able to manifest 3rd level powers

Class Skills

The kith hunter’s class skills are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks per Level: 4 + Int modifier.

Table: Kith Hunter
Level BAB Fort Save Ref Save Will Save Special Class Features
1st +0 +1 +0 +1 Fratricidal intent, hunter’s vigil
2nd +1 +1 +0 +1 Bonus feat +1 level of previous class
3rd +2 +2 +1 +2 Scent the blood
4th +3 +2 +1 +2 Bonus feat +1 level of previous class
5th +3 +3 +1 +3 Matricidal frenzy

Class Features

The following are the class features of the kith hunter.

Weapon and Armor Proficiency

Kith hunters gain no proficiency with any weapon or armor.

Class Feature

At 2nd level, and again at 4th level, the kith hunter advances class features just as if she had gained a level in a class she belonged to previously. She does not, however, gain any other benefit that a member of that class might have gained (such as Hit Dice, base attack bonus increases, or skill points). This essentially means that she adds those levels of kith hunter to her levels of the previous class and determines her class features (such as power points, initiator level, and bonus feats) accordingly. If the kith hunter had more than one class before she became a kith hunter, she must choose one of them to augment with this benefit; once made, this choice cannot be changed.

Fratricidal Intent (Ex)

The kith hunter’s hatred and specialized study spurs her forward; she adds her class level to the bonus and penalty levied by her Kinslayer feat.

Hunter’s Vigil (Ex)

The kith hunter hones her senses into a constant vigil; she does not suffer circumstance penalties to her Perception or Sense Motive checks, does not suffer penalties for making a Perception check while sleeping, and suffers only half the normal penalties to Perception from blindness and/or deafness (the kith hunter does not automatically fail Perception checks while blinded or deafened).

Bonus Feat

At 2nd level and again at 4th level, the kith hunter’s obsession with hunting her own kin awakens new capabilities in her blood, which she may not necessarily want or even be aware of until they happen. She gains a bonus heritage feat.

Scent the Blood (Ex)

At 3rd level, the kith hunter’s training and hate lets her recognize her enemies; she gains the scent special quality. The range of her scent is tripled for the purposes of detecting creatures she shares a type or subtype with, and she may make a Knowledge check to identify such creatures by scent alone at no penalty.

Matricidal Frenzy (Su)

At 5th level, the kith hunter’s hatred reaches its ascendance, spurring her to supernatural feats of slaughter; whenever she reduces a creature with 5 or more Hit Dice to 0 or less hit points, she acts again this round, on the initiative count immediately after her turn ends. If the creature reduced to 0 or less hit points shared a type or subtype with the kith hunter, she gains a +2 circumstance bonus to all d20 rolls until the end of the round. She still acts on her normal initiative count during the next round.

Section 15: Copyright Notice

Bloodforge, © 2017, Dreamscarred Press, LLC; Author: Matthew Ryan Medeiros, Jade Ripley, based on material by Owen K.C. Stephens

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