Brawler

All inns have a boss. It’s either a man in the back corner picking fights or the bouncer throwing people out the door. Hit them hard and fast is the only rule that really matters to a brawler. Brawlers find the fastest way to finish a fight to get back to the festive night. Brawlers get pegged for being the bad guy but they do not just attack people at random. They often make a display of it to show their dominance in their environment. If a brawler knows what he is doing he likes to brag and show everyone how he does it.

Style Feats: Power Attack (1st), Vital Strike (2nd), Improved Vital Strike (7th), Greater Vital Strike (13th). A pugilist can use these feats even if he does not have the normal prerequisites.

Style Maneuvers:

Pummel (Ex): Starting at 5th level a brawler tends to pull people into his punches and has gained the skill in this so much that his punches hit harder than normal. Count the brawler’s punches as if he were using a two-handed weapon.

Karma (Ex): Starting at 10th level a brawler learns that to give you need to take. Once per round, a brawler can make an attack of opportunity against an opponent who has just struck and damaged him in melee combat. This attack counts as an attack of opportunity for that round. Even a brawler with the Combat Reflexes feat cannot use the karma ability more than once per round.

Slam (Ex): Starting at 16th level a brawler punches with such force he has the ability to knock a foe from his feet. When a brawler uses the Power Attack feat at its max and hits a foe with his first attack that round he must roll his CMB to see if he knocks his foe prone.

Style Mastery:

Dominate (Ex): Starting at 20th level a brawler hovers over his prone foes offering them little room to move. When attacking, treat prone enemies as flat-footed.

Section 15: Copyright Notice – The Pugilist Class and NPC

The Pugilist Class and NPC. Copyright 2010, Wordcasting Entertainment; Author Ryan Stanford.

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