- Class Skills
- Class Features
- Weapon and Armor Proficiency
- Smart Defense (Ex)
- Knowledge Focus (Ex)
- Bonus Languages
- Scholar Secrets
- Evasion (Ex)
- Tough-Minded (Ex)
- Identify Magic Items (Ex)
- Trap Sense (Ex)
- In the Bag (Ex)
- Decipher Script (Ex)
- Lore Master (Ex)
- Erudition (Ex)
- Advanced Scholar Secrets
- Spell Resistance (Su)
- True Lore (Ex)
The scholar believes that the solution to any problem can be studied. The scholar bristles at the term “dabbler,” as the scholar is nothing if not serious. Nonetheless, the scholar’s breadth of knowledge is just as impressive as its depth. Rarely at a loss for a theory, anecdote, or words of counsel, the scholar is a constant inspiration and occasional frustration to her companions. While ordinary sages and experts remain in their libraries and workshops, the adventuring scholar is a questing soul, as daring, resolute, and curious as any knight, wizard, or treasure-hunter. The scholar is a learner of the world as much as a student of words, and never hesitates to borrow a few tricks learned from her companions and foes. While a scholar is an expert at locating and retrieving wealth, magic, and information, the scholar’s greatest treasure is experience.
Role: The scholar is an explorer and sage, identifying dangerous hazards and neutralizing them through knowledge. Her logic, learning, and perceptions aid and protect her party members. While not much of a straight-up combatant, a scholar can bring to bear a number of impressive tactics in a tight spot. Additionally, with the right preparation, the scholar is capable of substituting for a number of different roles, whether sniper, spell-caster, or negotiator.
Hit Die: d8
The scholar’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (all) (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Use Magic Device (Cha).
Skill Ranks per Level: 6 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+0||+2||+2||Lore, smart defense, knowledge focus, bonus languages|
|2nd||+1||+0||+3||+3||Scholar secret, evasion, tough-minded|
|3rd||+2||+1||+3||+3||Identify magic items, trap sense +1|
|4th||+3||+1||+4||+4||Scholar secret, in the bag|
|5th||+3||+1||+4||+4||Decipher script, lore master|
|6th||+4||+2||+5||+5||Scholar secret, trap sense +2|
|9th||+6/+1||+3||+6||+6||Trap sense +3|
|10th||+7/+2||+3||+7||+7||Advanced scholar secrets, scholar secret|
|11th||+8/+3||+3||+7||+7||Lore master 2/day|
|12th||+9/+4||+4||+8||+8||Scholar secret, trap sense +4|
|15th||+11/+6/+1||+5||+9||+9||Trap sense +5|
|17th||+12/+7/+2||+5||+10||+10||Lore master 3/day|
|18th||+13/+8/+3||+6||+11||+11||Scholar secret, trap sense +6|
|20th||+15/+10/+5||+6||+12||+12||Scholar secret, sagacity|
The following are class features of the scholar class.
Weapon and Armor Proficiency
Scholars are proficient with simple weapons, plus the hand crossbow. They are not proficient with any armor or shields.
A scholar may choose any non-secret languages as bonus languages.
Starting at 2nd level, and every even level thereafter, the scholar may select one of the following secrets. Unless otherwise stated, each secret may be selected only once.
Call it Out (Ex): One per day as a standard action, a scholar can identify the weaknesses of one creature she can perceive. She must succeed at a Knowledge check to identify the creature. If successful, she and all allies within 30 feet who can hear her gain a knowledge of any special vulnerabilities and weaknesses a creature may have, including what forms of attack defeat its DR and regeneration, and gain a +1 bonus to attack rolls and the DCs of their spells and abilities against that opponent for one minute. Is she has 10 or more ranks in the relevant Knowledge skill for that creature’s type, the bonus is doubled to +2.
Cantrips (Sp): The scholar may select two additional 0-level spells from the sorcerer/wizard spell list for her minor magic ability. The scholar may use her minor magic an unlimited number of times per day. The scholar may take this secret multiple times, adding two more 0-level spells each time. Prerequisite: Minor Magic.
Coax Magical Item (Ex): The scholar gains a bonus equal to half her level (minimum 1) on Use Magic Device checks.
Combat Trick: The scholar gains a bonus combat feat. She must meet the prerequisites normally.
Coordinate (Ex): When the scholar spends a full round directing her allies, she provides her allies within 30 feet a +1 morale bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the scholar’s Charisma modifier.
Creature Focus (Ex): The scholar selects one type of creature from the ranger’s favored enemy list. The scholar gains a +3 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of her selected type. Likewise, she gets a +3 bonus on weapon attack and damage rolls against them. If the scholar has 10 or more ranks in the applicable Knowledge skill for the type of creature, these bonuses increase to +6. The scholar may select this secret more than once, each time selecting a different type of creature. If a creature fits more than one category, only the best bonus applies.
Creature Mythology (Ex): When she uses her call it out ability, she and her affected allies also gain +2 to overcome SR against that creature for one minute. The bonus is doubled if she has at least 10 ranks of the relevant Knowledge skill for that creature’s type. Prerequisite: Call it Out.
Defensive Training (Ex): The scholar selects one category of foe (from the ranger’s favored enemy list). The scholar gains a +2 dodge bonus against opponents of that type. If the scholar has 10 or more ranks in the Knowledge skill that pertains to that creature type, the bonus is doubled, to +4. This talent may be selected more than once, each time choosing a different type of foe. If more than one category applies, the scholar gains only the highest bonus.
Deliberate Accuracy (Ex): When the scholar takes the attack action, she gains +1 on attack rolls.
Disruptive: The scholar gains Disruptive as a bonus feat.
Extracurricular Study (Ex): The scholar selects one skill. That skill is considered a class skill for the scholar and gains a +1 bonus on skill checks.
Greater Inspiration (Ex): The benefits of inspiration increase by +1, to a total of +3. Prerequisite: Inspiration.
Improvise Tools (Ex): Choose one skill. The scholar can perform a skill check without proper tools with that skill, without penalty, taking a minimum of a full round action.
Inspiration (Ex): The scholar can inspire her allies, bolstering them and improving their chances of success. An ally must listen to and observe the scholar for a full round for the inspiration to take hold. The effect lasts for a number of rounds equal to the scholar’s Charisma modifier and affects allies within 30 feet. An inspired ally gains a +2 morale bonus on saving throws, attack rolls, and damage rolls. A scholar can’t inspire him or herself. Prerequisite: Coordinate.
Lightly Armored: The scholar becomes proficient in light armor.
Look Out (Ex): All allies within 30 feet gain the benefits of the scholar’s evasion. This only applies to allies who are aware of her presence.
Major Magic (Sp): A scholar with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. The caster level of this ability is equal to the scholar’s level. The save DC for this spell is 11 + the scholar’s Intelligence modifier. The scholar must have an Intelligence of at least 11 to select this secret. A scholar may select this secret more than once, choosing a different spell each time. Prerequisite: Minor Magic.
Major Mysticism (Sp): A scholar with this talent gains the ability to cast a 1st-level spell from the cleric spell list two times a day as a spell-like ability. The caster level of this ability is equal to the scholar’s level. The save DC for this spell is 11 + the scholar’s Wisdom modifier. The scholar must have a Wisdom of at least 11 to select this secret. A scholar may select this secret more than once, choosing a different spell each time. Prerequisite: Minor Mysticism.
Minor Magic (Sp): A scholar with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times per day as a spell-like ability. The caster level for this ability is 10 + the scholar’s level. The save DC for this spell is 10 + the scholar’s Intelligence modifier. The scholar must have an Intelligence of at least 10 to select this talent.
Minor Mysticism (Sp): A scholar with this talent gains the ability to cast a 0-level spell from the cleric spell list. This spell can be cast three times per day as a spell-like ability. The caster level for this ability is 10 + the scholar’s level. The save DC for this spell is 10 + the scholar’s Wisdom modifier. The scholar must have a Wisdom of at least 10 to select this talent.
Orisons: The scholar may select two additional 0- level spells from the cleric spell list for her minor mysticism ability. The scholar may use her minor mysticism an unlimited number of times per day. The scholar may take this secret multiple times, adding two more 0-level spells each time. Prerequisite: Minor Mysticism.
Skill Focus: The scholar gains Skill Focus as a bonus feat.
Student of War (Ex): The scholar gains proficiency in all martial weapons.
Track (Ex): The scholar may add half her level (minimum 1) to Survival checks to find or follow tracks.
Trap Spotter (Ex): Whenever a scholar with this secret comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM. Prerequisite: Trapfinding.
Trapfinding (Ex): A scholar with this secret adds half her class level (minimum 1) to Perception skill checks made to locate traps and to Disable Device skill checks. A scholar can use Disable Device to disarm magic traps.
Turn Undead: The scholar gains Command Undead or Turn Undead as a bonus feat. She gains channel energy a number of times per day equal to 3 + her Intelligence modifier, but only to use the selected feat. She can take other feats that add to this ability, such as Extra Channel and Improved Channel, as well as feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + ½ her scholar level + her Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.
Twice Ready (Ex): When the scholar readies an action, she can specify two triggers with a separate action for each trigger. Whichever action triggers first cancels the other.
Weapon Training: The scholar gains Weapon Focus as a bonus feat.
At 2nd level and higher, a scholar can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the scholar is wearing light armor or no armor. A helpless scholar does not gain the benefits of evasion.
At 3rd level, the scholar may use her knowledge to identify magical items. She may examine the item as with the spell detect magic, and may add her level to the Spellcraft check to determine its properties.
At 3rd level, a scholar gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus against attacks made by traps. These bonuses increase by +1 every three scholar levels. Trap sense bonuses gained from multiple classes stack.
A scholar of 4th level and higher can retrieve needed items very quickly. Once per round, she may ready an item as a standard action if it would normally be a full round action, a move action if it would normally be a standard action, and a swift action if it would normally be a move action.
At 5th level, the scholar gains +2 on Linguistics checks to decipher writing.
At 5th level, the scholar becomes a master of lore and can take 10 on any Knowledge check that she has ranks in. A scholar can choose not to take 10 and can instead roll normally. In addition, once per day, the scholar can take 20 on any Knowledge check as a standard action. She can use this ability one additional time per day for every six levels she possesses beyond 5th.
A scholar of 10th level and higher can select from the following additional secrets whenever she gains a scholar secret.
Feat: The scholar can select any one feat for which she qualifies.
Improved Evasion: This works like evasion, except that while the scholar still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless scholar does not gain the benefits of improved evasion.
Jack of All Trades (class skills) (Ex): A scholar with this secret treats all skills as class skills. Prerequisite: Jack of All Trades (use untrained).
Jack of All Trades (mastery) (Ex): A scholar with this secret can take 10 on any skill check, even if it is not normally allowed. Prerequisite: Jack of All Trades (class skills).
Just the Thing (Ex): The scholar may use in the bag twice per round. Prerequisite: In the Bag.
Only Mostly Dead (Sp): The scholar may cast resurrection, as the spell, once per day. She must supply the usual material components and focus. Her caster level, for the purposes of this ability, is equal to her ranks in Heal. Prerequisites: Major Medical Miracle, Medical Expert, Major Mysticism.
Rummage (Ex): As a full round action, the scholar can treat the result of a Perception check to search an area as though she rolled a twenty. The scholar may use this ability a number of times per day equal to her Int bonus (minimum 1). Prerequisite: Careful Search.
Slippery Mind (Ex): If a scholar with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on this saving throw.
Spellbreaker: The scholar gains Spellbreaker as a bonus feat.
Vital Strike: The scholar receives Vital Strike as a bonus feat.
At 19th level, a scholar’s knowledge becomes vast indeed. Once per day a scholar can use her knowledge to gain the effects of a legend lore spell or an analyze dweomer spell. If used to create a legend lore effect, this ability has a casting time of 1 minute, regardless of how much information is already known about the subject in question.
Section 15: Copyright Notice – Adventuring Classes: A Fistful of Denarii
Adventuring Classes: A Fistful of Denarii. Copyright 2009, Robert J. Grady. All rights reserved.