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Rakshasa Paragon Class

In most campaigns, the ideas of class and race are separate concepts. But, with racial paragon classes, the line between the two becomes blurred. Racial paragons are, as the name suggests, nearly ideal examples of the strengths and abilities of the character’s race. Unlike members of other classes, however, racial paragons are more than merely powerful individuals. They are strong in all the ways that their race is strong, while still vulnerable in the ways that their race is vulnerable.

Beyond that, they possess powers and capabilities that supersede those of normal members of their race. Racial paragons rarely undergo the rigorous training or study that members of other classes commonly undertake between levels. Their experience, wisdom, and heroic abilities simply manifest in the form of superior innate racial abilities. Despite this strong association with race, racial paragons need not have specific views or special dedication to their race’s beliefs or typical attitudes (although many do). Obviously, a character can only take levels in the racial paragon class associated with her race.

Like the fighter, wizard, and other standard character classes, racial paragon classes have no prerequisites (other than being a member of the appropriate race).

Levels in racial paragon classes are always considered to be advancing in a favored class.

All yaksha aspire to the title of rakshasa, or are a poor hunger indeed. It is not just a title for us, but a stairway to higher states of being. Ascending to become a rakshasa lord is what ultimately drives all of us.

Role: The rakshasa paragon is a physical combatant and hunter with a range of supernatural abilities that allow her to choose from improved abilities of manipulation, mobility, deception, supernatural durability, and lethal natural weapons. While an individual rakshasa paragon cannot excel in every area, she is a versatile predator that is flexible in its development.

Hit Die: d10

Class Skills

The rakshasa paragon’s class skills are: Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Knowledge (local) (Int), Knowledge (planes) (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex)

Skill Ranks per Level: 6 + Int modifier.

Table: Rakshasa Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save AC Bonus Special
1st +1 +0 +2 +2 +0 Hungerborn, Pool of Predation, Rarefied Taste
2nd +2 +0 +3 +3 +1 Hungerborn Gift, Predatory Resilience
3rd +3 +1 +3 +3 +1 Predation
4th +4 +1 +4 +4 +2 Hungerborn Gift
5th +5 +1 +4 +4 +2 Predation
6th +6/+1 +2 +5 +5 +3 Hungerborn Gift
7th +7/+2 +2 +5 +5 +3 Predation
8th +8/+3 +2 +6 +6 +4 Hungerborn Gift
9th +9/+4 +3 +6 +6 +4 Predation
10th +10/+5 +3 +7 +7 +5 Hungerborn Gift, Rakshasa Noble
11th +11/+6/+1 +3 +7 +7 +5 Predation
12th +12/+7/+2 +4 +8 +8 +6 Hungerborn Gift
13th +13/+8/+3 +4 +8 +8 +6 Predation
14th +14/+9/+4 +4 +9 +9 +7 Hungerborn Gift
15th +15/+10/+5 +5 +9 +9 +7 Predation
16th +16/+11/+6/+1 +5 +10 +10 +8 Hungerborn Gift
17th +17/+12/+7/+2 +5 +10 +10 +8 Predation
18th +18/+13/+8/+3 +6 +11 +11 +9 Hungerborn Gift
19th +19/+14/+9/+4 +6 +11 +11 +9 Predation
20th +20/+15/+10/+5 +6 +12 +12 +10 Hungerborn Gift, Rakshasa Lord

Class Features

All of the following are class features of the rakshasa paragon.

Weapon and Armor Proficiency

A rakshasa paragon is proficient with all simple weapons.

She is proficient with no armor or shields.

Hungerborn

At 1st level, the rakshasa paragon is treated as both a humanoid and an outsider with the native, rakshasa paragon, and shapechanger subtypes for any effect related to type or race, including feat prerequisites. The rakshasa paragon also gains a bite primary natural attack while in her original form that deals 1d6 points of damage. In addition, whenever the rakshasa paragon consumes at least 10 lbs. of living humanoid flesh, she gains a +1 morale bonus on attack rolls, skill checks, ability checks, and caster level checks for 1 hour.

Pool of Predation

At 1st level, the rakshasa paragon gains a pool of predation points at the start of each day equal to three plus her rakshasa paragon level. Once per round as a swift action, the rakshasa paragon can spend a predation point for one of the following effects:

  • Blissful Ignorance of the Prey (Su): All humanoids within 30 feet must make a Will save (DC 10 + ½ the rakshasa paragon’s level + her Cha modifier). Humanoids who fail their saving throw ignore the rakshasa paragon for 1 round or until she attacks them, being treated as unaware of her. In addition, the humanoids have all memory of events involving the rakshasa paragon during this time eliminated (similar to modify memory) when the duration expires. This ability is a mind-affecting compulsion effect.
  • Scent of Mortal Fragility (Su): The rakshasa paragon gains the scent ability for 1 minute. Humanoids upon whom the rakshasa paragon has fed or who are affected by an emotion or fear effect are detectable at double the normal distance, and the rakshasa paragon can pinpoint the space the humanoid occupies from within 15 feet.
  • Silver Tongue (Su): The rakshasa paragon gains a +5 bonus on one Bluff check made to convince another of the truth of her words (similar to using glibness). If a magical effect is used against her that would detect her lies or force her to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + the rakshasa paragon’s class level) to succeed. Failure means the caster does not know the effect failed, and the effect does not detect the rakshasa’s lies or force her to speak only the truth.

At every 2 additional levels above 1st, the rakshasa gains a new predation ability that can be used by spending predation points. A predation is a supernatural ability, requires a swift action and expends 1 predation point, unless otherwise noted. Any saving throws allowed by a predation have a DC of 10 + ½ the rakshasa’s class level + the rakshasa’s Charisma modifier.

Call the Blasphemers (Sp): The rakshasa paragon can take 10 minutes and spend 6 predation points to call an adhukait and coerce it to perform a task, similar to casting planar binding as a spell-like ability. This ability does not incorporate a magic circle, and the adhukait will respond to the calling without making a Will save as no trap is involved. The rakshasa paragon must then spend at least 1 minute negotiating with the adhukait, making an opposed Charisma check with a bonus of +0 to +6 based on the nature of the service and the reward. If the adhukait wins the opposed check, it refuses service and either returns immediately to Hell or attacks the rakshasa paragon if it thinks she is weaker than it (fleeing to Hell if it misjudged her capabilities). The rakshasa paragon cannot use this ability while she already has a called adhukait performing a service. The rakshasa paragon must be at least 13th level and have the asura affinity hungerborn gift to learn this predation.

Call upon Shadow (Su): The rakshasa paragon’s understanding of the ties between the Material Plane and the transitive planes allow her to pull energy from the Shadow Plane to fuel her illusions. Any illusion spell or spell-like ability she casts in the same round as using this ability gains the shadow descriptor and increases its DC by +1. If the spell would normally have a partial effect against disbelieving creatures, such as shadow conjuration, increase this partial effect by 10%. At 12th level, the rakshasa paragon can also spend 1 predation point as a standard action to duplicate the effects of the Shadow Gambit feat on any figment spell or spell-like ability she cast while using call upon shadow.

Compressive Form (Su): The rakshasa paragon’s body becomes highly malleable, allowing her to move through an area as small as one-quarter her space without squeezing, or one-eighth her space when squeezing. This ability lasts for 1 round.

Contorting Form (Su): The rakshasa paragon can bend and move her body in unexpected ways, gaining an advantage over opponents in close quarters. The rakshasa paragon can activate this ability to gain a +5 competence bonus on her next grapple combat maneuver check. Alternately, she can activate this ability to make a free dirty trick or disarm combat maneuver while grappling that does not provoke an attack of opportunity.

Defense of the Hunting Grounds (Su): The rakshasa paragon shares an apex predator’s possessiveness over the humanoids that both birthed and nourish her hunger, and learns to fend off extraplanar creatures that prey on her food source. The rakshasa paragon can spend 2 predation points to activate this ability after making a successful natural attack on an extraplanar creature to force it back to its proper plane, similar to a dismissal spell but never sending the creature to a plane other than its own. A successful Will save negates this effect and renders the extraplanar creature immune to this ability for 24 hours. If the rakshasa paragon also has the hoarding predation, she can also take a standard action to set up a ward on a marked humanoid that she can sense. This ward lasts for 24 hours. Any extraplanar creature striking the warded creature with its body must make a Will save or be sent back to its home plane. The rakshasa paragon must be at least 8th level to learn this predation.

Expansive Form (Su): The rakshasa paragon gains the ability to increase her mass when shapeshifting. She can activate this ability in the same round as her change shape racial ability to assume the form of a Large humanoid or increase the size of her original form to Large. While Large, the rakshasa paragon gains space and reach of 10 feet, a +2 size bonus to Strength, a -2 size penalty to Dexterity, and a -1 penalty to attack rolls and AC. All equipment worn or carried by the rakshasa paragon is similarly changed in size. This ability does not stack with any other size changes or polymorph effects. The rakshasa paragon must be at least 8th level to learn this predation.

Gluttonous Bite (Su): The rakshasa paragon can activate this ability after making a successful bite attack on a living creature to attempt to tear a large chunk of flesh away and swallow it. The creature can make a Fortitude save to negate this effect. On a failed save, the creature takes 1 point of Con damage and 1d4 points of bleed damage. If the rakshasa paragon successfully uses her gluttonous bite against a humanoid, she is considered to have eaten 10 lbs. of flesh (even though the actual amount of flesh bitten away is less) for the purposes of her hungerborn ability.

Hoarding (Su): The rakshasa paragon can activate this ability to mark any humanoid from which she has fed, either physically or through her rarefied taste ability. The humanoid can make a Will save to negate this effect. A humanoid that successfully saves against this ability is immune to its effects for 24 hours. The rakshasa paragon can sense the direction and distance to a marked humanoid by concentrating, as long as the humanoid is on the same plane. A humanoid marked by hoarding is immune to being marked by any other creature with the hoarding predation. The rakshasa paragon can mark a number of humanoids equal to her Charisma modifier. If she marks a new humanoid that would exceed this number, her oldest mark is dismissed. This ability is a curse effect.

Hungerfire Eyes (Su): The rakshasa paragon can activate this ability to cause her eyes to blaze with supernatural fire, augmenting her vision. She gains the ability to see perfectly in darkness of any kind, including that created by deeper darkness. She can also determine the condition of creatures near death that she can see, similar to a deathwatch spell. This effect has a range of 60 feet and lasts for 1 minute.

Inhabit Corpse (Su): Known colloquially among rakshasa paragon as, “playing with one’s food,” this ability allows a rakshasa paragon in spirit form to crawl into and control a body that lacks a positive life force as a standard action. This allows her to both possess corporeal undead and to animate and directly control corpses. The rakshasa paragon must be using her spirit form ability, occupying the same space as her target and spend 2 predation points in order to activate this ability. Inhabit corpse otherwise operates similarly to a magic jar spell that lasts for 1 minute per level and can only target corporeal undead or a corpse. A corpse targeted by this ability is temporarily animated as a zombie while the effect lasts. Corporeal undead can make a Will save to resist this effect, and the undead or temporary zombie to be created by this effect may not have more Hit Dice than the rakshasa paragon. The rakshasa paragon must be at least 8th level and have the spirit form predation to learn this predation.

Killing Blow (Su): The rakshasa paragon can instinctively sense where to strike fatal blows against prey. After making a successful melee attack against a creature who is flat-footed, denied its Dexterity bonus to AC, or has 25% or less than its maximum hit points remaining, the rakshasa paragon can use this ability to deal 1d8 points of precision damage, plus an additional 1d8 points of precision damage for every 4 class levels she has above 1st. Against non-humanoids, she uses d4s instead of d8s. This ability is a divination effect.

Lion among Lambs (Su): The rakshasa paragon learns how to assume the forms of animals that appear harmless to her prey. She can activate this ability in the same round as her change shape racial ability to assume the appearance of a cat, dog or horse, plus any other Tiny to Large domesticated animal allowed by the GM. This ability functions similar to beast shape II, but the rakshasa paragon retains her original form’s darkvision and does not gain an adjustment to her ability scores. While in the form of a domesticated animal, the rakshasa paragon emits a mind-affecting compulsion effect that causes animals of the type she has assumed to have a friendly attitude towards her. A successful Will save negates this effect.

Manipulate Desires (Su): The rakshasa paragon intuitively understands the hungers and desires of humanoids. As a standard action, the rakshasa paragon can study a humanoid within 30 feet and determine what the humanoid desires more than anything else at that moment. As part of activating this ability, the rakshasa paragon can suggest a course of activity to the humanoid that would fulfill this desire, similar to a suggestion spell. A successful Will save negates the suggestion effect. A humanoid that successfully saves against this ability is immune to its effects for 24 hours. This ability is a mind-affecting effect.

Maya (Sp): The rakshasa paragon taps into her innate talent for deception to craft illusions. As a standard action, the rakshasa paragon can shape a visual figment of an object, creature or force to a range of 100 feet. The figment must fit within one 10-foot cube per level, but can move within that area. The figment has a duration of concentration + 1 round/level. A creature interacting with the figment can make a Will save to disbelieve it. The rakshasa paragon can only have one active figment at a time; if this ability is used to create a second figment while one already exists, the first figment is dismissed. At 5th level, this ability can have auditory components. At 10th level, this ability can have olfactory and thermal components.

Mesmerize Prey (Su): As a standard action, the rakshasa paragon can cause a creature within 30 feet to become fascinated with her for 1 round/level. A successful Will save negates this effect. For every 5 class levels, the rakshasa paragon can target an additional creature with this ability (maximum 5 at 20th level). She treats any humanoids fascinated by this ability as flat-footed. This ability is a mind-affecting compulsion effect.

Mind Reader (Sp): The rakshasa paragon can read minds as a spell-like ability. This ability is similar to detect thoughts, except it lasts only 1 round, the rakshasa paragon uses it on a single target within 60 feet as a standard action, and if the target fails its Will save, the rakshasa paragon gains information as if she had concentrated on it for 3 rounds. This ability is a mind-affecting effect.

Perfect Copy (Su): The rakshasa paragon improves and refines her control over the fine details of her shapeshifting. She can activate this ability in the same round as her change shape racial ability to assume the appearance of a specific individual.

Skydancing (Su): The rakshasa paragon can escape the clutches of gravity, becoming capable of brief moments of flight. When the rakshasa paragon activates this ability, she gains a fly speed of 60 feet (or 40 feet if she wears medium or heavy armor, or carries a medium or heavy load) with perfect maneuverability for 1 round. At 8th level, the rakshasa paragon can spend 1 extra predation point when activating this ability to increase the duration to 1 round/level.

Spirit Form (Sp): The rakshasa paragon can tap into her spirit nature and slip the bindings of flesh for brief periods of time, becoming immaterial similar to gaseous form as a spell-like ability for 1 round/level. At 12th level, the rakshasa paragon can instead become ethereal similar to ethereal jaunt as a spell-like ability for 1 round/level.

Sudden Dash (Su): The rakshasa paragon bursts into motion, gaining a +30 foot enhancement bonus to her base movement speed for 1 round. If the rakshasa paragon is at least 12th level, opponents are flat-footed against any attack she makes as part of a charge (not mounted) while using this ability. If the rakshasa paragon also has the killing blow predation, she can spend 1 predation point to activate killing blow after making a charge with sudden dash.

Unleash the Hunter (Su): The rakshasa paragon can partially transform, manifesting any or all of her natural attacks regardless of form while using her change shape racial ability. She gains her original form’s natural attacks for 1 minute, but retains all other effects of change shape.

Rarified Taste (Su)

At 1st level, the rakshasa paragon learns to feed from more esoteric elements of humanoids than just their flesh. She chooses a specific rarefied taste, gaining benefits to some predations and hungerborn gifts if she chooses to learn them. The rakshasa paragon gains a second form that counts as an original form, manifesting the head and features of a creature other than a great cat.

In order to feed with this ability, the rakshasa paragon must spend a full-round action within 30 feet of a humanoid fulfilling the rakshasa paragon’s rarefied taste requirements. She then gains nourishment as if she had consumed 10 lbs. of living humanoid flesh. A humanoid fed upon with this ability must make a Fortitude save (DC 10 + ½ the rakshasa paragon’s class level + the rakshasa paragon’s Charisma modifier) or gain 1 temporary negative level. Negative levels from this ability never become permanent, and a humanoid that survives this feeding can make a new saving throw every 24 hours to remove each one. While the effect of this feeding is immediately apparent to the humanoid, the cause is not; the feeding happens upon a spiritual level, and is visible only in the Ethereal Plane as cloudy essence transferring from the humanoid to the rakshasa paragon. The following options are available for rarefied tastes:

Anger: The rakshasa paragon learns to feed on the essence of humanoids that are raging, under an anger-related emotion effect, or otherwise substantially angry or frustrated. The rakshasa paragon gains an original form with ape features. She gains a +1 bonus to effective level for the purposes of qualifying for the expansive form predation.

Cannibalism: The rakshasa paragon learns to feed on the essence of humanoids that are in the act of committing cannibalism. The rakshasa paragon gains an original form with boar features. She deals an additional 1 point of bleed damage with the gluttonous bite predation.

Creativity: The rakshasa paragon learns to feed on the essence of humanoids that are in the process of expressing their creativity, either through a Craft skill or Perform skill. The rakshasa paragon gains an original form with mantis features. She gains a +1 bonus to effective level when determining the effects of the maya predation.

Curiosity: The rakshasa paragon learns to feed on the essence of humanoids that are acting upon feelings of curiosity. The rakshasa paragon gains an original form with canine features. She gains a +1 bonus to effective level when determining the effect of the hoarding and lion among lambs predations.

Fear: The rakshasa paragon learns to feed on the essence of humanoids that are shaken, frightened, or panicked. The rakshasa paragon gains an original form with vulture features. She gains a +1 bonus to effective level when determining the effects of the inhabit corpse predation, and for the purposes of qualifying for the predation’s prerequisites.

Heresy: The rakshasa paragon learns to feed on the essence of humanoids that are committing heresy against their beliefs. The rakshasa paragon gains an original form with elephant features. She gains a +1 bonus to effective level when determining the effects of the defense of the hunting grounds predation, and for the purposes of qualifying for the predation’s prerequisites. She also increases the asura affinity hungerborn gift’s bonus to Diplomacy checks and Charisma checks by 1.

Lust: The rakshasa paragon learns to feed on the essence of humanoids that are under a lust-related emotion effect or otherwise acting based on feelings of lust. The rakshasa paragon gains an original form with serpent features. She gains a +1 bonus to effective level when determining the effects of the mesmerize prey predation.

Secrets: The rakshasa paragon learns to feed on the essence of humanoids that are revealing information they consider to be secret. The rakshasa paragon gains an original form with spider features. She gains a +1 bonus to effective level when determining the effects of the killing blow predation.

Hungerborn Gifts

At 2nd level and every 2 additional levels thereafter, the rakshasa paragon learns a special hungerborn gift. Each gift can only be chosen once unless otherwise noted. Hungerborn gifts are chosen from the following list:

Addictive Feeding (Su): The rakshasa paragon’s feeding elicits addictive feelings of pleasure in her prey. Any humanoid upon which the rakshasa paragon feeds must make a Will save (DC 10 + ½ the rakshasa paragon’s class level + the rakshasa paragon’s Charisma modifier) or crave the feeling of being fed upon. The addicted humanoid will subconsciously desire and seek out situations to enable the feeding. This addiction is considered a mental affliction and a mind-affecting compulsion effect. It can be cured by break enchantment, remove disease, greater restoration, or heal. The rakshasa paragon must be at least 8th level to learn this gift.

Asura Affinity (Su): The rakshasa paragon has developed an understanding of asura, seeing those lords of blasphemy as their divine-spawned distant cousins.

She gains a +2 bonus on Diplomacy skill checks and Charisma checks when dealing with creatures of the asura subtype, and a +2 profane bonus on saving throws against curse effects, poisons and divine spells and effects. If the rakshasa paragon has an effective sorcerer level of 6th or higher, she gains a tripurasura as a familiar, using either her effective sorcerer level or paragon class level, whichever is higher, to determine the familiar’s abilities. The rakshasa paragon must be lawful evil to learn this gift.

Claws of the Predator: The rakshasa paragon gains two claw primary natural attacks that deal 1d4 points of damage while in her original form. If the rakshasa paragon has the extra limbs gift, she can learn this gift a second time.

Extra Limbs: The rakshasa paragon gains an extra pair of arms while in her original form. She can use these arms to manipulate or hold items, and to wield weapons as part of multiweapon fighting. The arms have their own “hand” and “ring” magic item slots, but the rakshasa paragon is still limited to using two rings and one hand slot item at a time. The rakshasa paragon must be at least 14th level to learn this gift.

Head of the Noble: The rakshasa paragon gains a second head while in her original form. This head provides her with a second bite primary natural attack. If the rakshasa paragon activates the unleash the hunter predation, she can choose to have her current form temporarily grow a second head in order to manifest the additional bite attack. Once per day, the rakshasa paragon can reroll a failed Will save against a mind-affecting effect. The rakshasa paragon must be at least 10th level to learn this gift.

Head of the Lord: The rakshasa paragon gains a third head while in her original form. This head provides her with a third bite primary natural attack. If the rakshasa paragon activates the unleash the hunter predation, she can choose to have her current form temporarily grow two additional heads in order to manifest her additional bite attacks. The rakshasa paragon can now reroll a failed Will save against a mind-affecting effect twice per day. The rakshasa paragon must be at least 20th level to learn this gift.

Hide Aura (Sp): The rakshasa paragon gains the ability to mask her aura, and can cast nondetection as a spell-like ability at will. She can dismiss this effect as a move action. Her effective caster level is equal to her class level.

Improved Damage Reduction: The rakshasa paragon’s damage reduction from her predatory resilience increases by +1. The rakshasa paragon must be at least 4th level to learn this gift. For every four additional levels above 4th, the rakshasa paragon can learn this gift an additional time (to a maximum of +5 at 20th level).

Improved Spell Resistance: The rakshasa paragon’s innate spell resistance increases by +1. The rakshasa paragon must be at least 10th level to learn this gift. The rakshasa paragon can learn this gift multiple times.

Martial Precognition (Su): The rakshasa paragon’s latent mind-reading abilities allow her to anticipate the actions of her opponents. As long as the rakshasa paragon has at least 1 point remaining in her predation pool, she gains a +1 insight bonus to AC and Reflex saving throws against attacks originating within 60 feet. Whenever she successfully uses her mind reader predation on an opponent, she also gains this insight bonus on melee attack rolls against that opponent for 1 round/2 class levels. This ability is a mind-affecting effect. The rakshasa paragon must have the mind reader predation to learn this gift. For every eight class levels attained, the rakshasa paragon can learn this gift an additional time and increase the insight bonus by 1.

Outsider Sorcery: The rakshasa paragon has unlocked her latent outsider talent for arcane spellcasting. She gains the caster level, spells known and spells per day of a 2nd-level sorcerer. The rakshasa paragon gains no other class features of a sorcerer. If the rakshasa paragon also has levels in the sorcerer class, she increases her effective sorcerer level by 2 (to a maximum of her character level) to determine caster level, spells known and spells per day. The rakshasa paragon must be at least 4th level to learn this gift. For every four additional levels above 4th, the rakshasa paragon can learn this gift an additional time (to a maximum of five times at 20th level). Each additional time this gift is learned, the rakshasa paragon’s effective sorcerer level increases by 2 to determine caster level, spells known and spells per day.

Piercing the Veils (Su): The rakshasa paragon’s talent for manipulating others’ perceptions of reality provides her with an innate resistance to illusions. The rakshasa paragon gains a +2 insight bonus on saving throws to disbelieve illusions, and is treated as interacting with an illusion when she moves within 10 feet of it. The rakshasa paragon must know the maya predation to learn this gift.

Predatory Resilience (Su)

At 2nd level, the rakshasa paragon begins to develop a supernatural toughness that stems from a combination of hardened skin, reflexive shapeshifting, and her spirit nature. She gains the AC bonus listed in the rakshasa paragon class table as a natural armor bonus, and also gains DR/good or piercing equal to half the AC bonus.

When wearing armor of any sort or using a shield, the rakshasa paragon’s shapeshifting and spiritual defenses are compromised, causing her to only gain ½ the normal AC bonus and negating her damage reduction.

Rakshasa Noble

At 10th level, the rakshasa paragon attains a measure of power strong enough to be considered a noble among her kind. She is now considered an outsider with the native, rakshasa and shapechanger subtypes, and gains spell resistance equal to 4 + her class level. Her natural weapons count as magic, lawful and evil for the purposes of overcoming damage reduction. The rakshasa paragon can also command any yaksha with less than 10 Hit Dice as a spell-like ability at will. The DC for this spell-like ability is 10 + ½ the rakshasa paragon’s level + her Cha modifier. A yaksha that successfully saves against this ability cannot be commanded by the rakshasa paragon for 24 hours.

Rakshasa Lord

At 20th level, the rakshasa paragon becomes a lord among rakshasas. Her spell resistance improves to 12 + her rakshasa paragon level, and her damage reduction improves to DR/good and piercing. Her ability to command yaksha improves, allowing her to use greater command as a spell-like ability at will against yaksha with less than 20 Hit Dice. The saving throw DC and immunity for 24 hours on a successful save remain the same.

Section 15: Copyright Notice

In The Company of Rakshasa © copyright 2016, Steven D. Russell; Author Wendall Roy.