Whereas most helmsmen use their abilities to push a vessel beyond its normal limitations, experimental engineers see little purpose in this. Why would one attempt to bypass limits, they ask, when one could simply redefine what those limits are? The experimental engineers have surpassed all other forms of craftsmen in the field of vessels, and most of them are capable of utilizing their vessels dangerously.
At 3rd, 7th, 11th, 15th, and 19th levels, the experimental engineer gains his choice of either a bonus mech enhancement, an item creation feat, or a hypercharge. This is gained in place of the hypercharge gained at these levels.
This ability modifies hypercharges.
Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.