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Drop Dead Studios

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Andrus: The City of Men

Vendor: Drop Dead Studios
Type: Book
Price: 9.99

The Old World has ended. What survivors there were needed a place to survive.

That place was Andrus.

Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and a metropolis full of factions struggling for dominance in this strange, new world.

In Andrus, gnolls break bread with dragons and vampires sell their magic in exchange for blood. Dozens of races that would have killed each other on sight must keep the peace in a space only a few miles wide, or risk destroying the only city on the planet they can still call home. Andrus is a dangerous place, but compared to the rest of the world it is the safest haven to be found, and with luck will begin the rise of a new world.

Included in this book are descriptions of 10 city districts, each with its own unique culture and way of life, as well as factions and prestige classes unique to the improbable city. Each chapter includes NPCs to be encountered and adventure seeds to spark GM ideas.

While Andrus itself is an improbable city unique to the Skybourne campaign setting, its various districts can easily be repurposed for other cities and other campaign settings. Please take a look and enjoy Andrus: The City of Men!

The Creator's Handbook

Vendor: Drop Dead Studios
Type: Book
Price: 4.99

The Creator’s Handbook is an expansion to the Creation sphere from the Spheres of Power magic system. Inside these pages you’ll fi nd new talents, new feats, new archetypes, rules expansions, and more for making the most of Creation magic in your games.

The Creator’s Handbook is book 12 in a multi-part series.

Champions of the Spheres

Vendor: Drop Dead Studios
Type: Book
Price: 4.99

Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll!

Within Champions of the Spheres you’ll find:

  • 3 New Classes: The Prodigy, who can do just about anything he puts his mind to, the Sage, who mixes ki powers and magic prowess to great accomplishment, and the Troubadour, who can change his face, and his powers, to whatever the situation requires.
  • Player Options: New archetypes, new feats, and other class options to better mix the Spheres of Might and Spheres of Power systems.
  • Unified Traditions: Unified Traditions mix casting traditions and martial traditions into a single whole, reducing character creation time and better generating a complete character concept for players both new and old.

Come take a look and unlock the secrets of the Champions of the Spheres!

Spheres Apocrypha: Destruction Talents

Vendor: Drop Dead Studios
Type: Book
Price: 0.69

This PDF features 10 new Destruction talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Use destructive blasts for demolition, brand your enemies with deadly tattoos that limit their actions, or even make destructive blasts as attacks of opportunity!

Go beyond the basics with Spheres Apocrypha!

Spheres of Might

Vendor: Drop Dead Studios
Type: Book
Price: 13.99

Starfinder Compatible!!

There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight.

Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of Spheres of Power, Spheres of Might changes combat into a cinematic experience, replacing boring, repetitive combats with tactical decisions, dynamic exchanges, and a host of options that let martial characters be as fun to play outside of combat as they are inside.

Within this book, you'll find:

  • 8 New Classes — including the armiger, the blacksmith, the commander, the conscript, the scholar, the sentinel, the striker, and the technician.
  • 23 Combat Spheres — granting a host of new abilities based on concept, including alchemy, athletics, barrage, barroom, beastmastery, berserker, boxing, brute, dual wielding, duelist, equipment, fencing, gladiator, guardian, lancer, open hand, scoundrel, scout, shield, sniper, trap, warleader, and wrestler.
  • Full Archetype Support — both for new classes and old classes, giving a breadth of new options for creating and enjoying martial play.
  • Legendary Talents — for when games deserve to become truly epic, legendary talents allow games to reach beyond the gritty to truly mythical proportions, including leaping mountains, stealing skills, and bending armies of monsters to your will through sheer force of personality.
  • Non-Magic Support — with the help of the scholar's knowledge, the blacksmith's skills, and the technician's inventions, Spheres of Might gives a variety of options to facilitate games with little or no magic at all, greatly expanding the stories that can be told with the Pathfinder Roleplaying Game without requiring extensive re-balancing.
  • GM Support — including monsters from CR 1-21, along with guidelines for making the most of cinematic combat and the Spheres of Might system in your games.
  • NPCs for every new class to spark ideas or drop into a game.
  • Starfinder Conversion — giving you the information needed to adapt the system to Starfinder rules.

And much, much more!