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Vanguard Spells

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

0-Level Vanguard Spells
Spell Name Comp. Description Source
Acid Splash
Orb deals 1d3 acid damage. PZO1110
Arcane Mark
Inscribes a personal rune on an object or creature (visible or invisible). CRB
Conjure Tool

Conjures a simple tool.
AG:PI
Create Caltrops

Caltrops fill one or more 5-ft. squares.
AG:PI
Detect Magic
Detects spells and magic items within 60 ft. CRB
Fling

Launch a lightweight object.
AG:PI
Know Direction
You discern north. PZO1110
Light
Object shines like a torch. CRB
Mage Hand
5-pound telekinesis. PZO1110
Mending
Makes minor repairs on an object. PZO1110
Message
Whisper conversation at distance. CRB
Open/Close
Opens or closes small or light things. CRB
Read Magic
Read scrolls and spellbooks. CRB
Spark
Ignites flammable objects. APG

1st-Level Vanguard Spells
Spell Name Comp. Description Source
Abundant Ammunition
Replaces nonmagical ammunition every round. PZO1118
Alchemical Tinkering
Transform one firearm or alchemical item into another one. PZO1121
Alter Weapon

Weapon changes shape.
AG:PI
Animate Rope
Makes a rope move at your command. PZO1110
Ant Haul
Triples carrying capacity of a creature. PZO1115
Anticipate Peril
Target gains a bonus on one initiative check. PZO1117
Blade Lash
Use your weapon like a whip to trip an opponent. PZO1129
Break
Gives an object the broken condition. PZO1115
Bungle
Target takes a -20 penalty on its next attack roll or check. PZO1117
Burning Hands
1d4/level fire damage (max 5d4). PZO1110
Compel Hostility
Compels opponents to attack you instead of your allies. PZO1118
Corrosive Touch
Touch attack deals 1d4 acid/level. PZO1117
Crafter’s Curse
Subject takes –5 on Craft skill checks. PZO1115
Crafter’s Fortune
Subject gains +5 on next Craft check. PZO1115
Cure Light Wounds
Cures 1d8 damage + 1/level (max +5). PZO1110
Damp Powder
Ruins ammunition loaded in the targeted firearm. PZO1118
Dancing Lantern
Animates a lantern that follows you. PZO1115
Detect Metals and Ore

Locate worked metals and unworked metal ores.
AG:PI
Detect Secret Doors
Reveals hidden doors within 60 ft. PZO1110
Enlarge Person
Humanoid creature doubles in size. PZO1110
Erase
Mundane or magical writing vanishes. PZO1110
Expeditious Retreat
Your base speed increases by 30 ft. PZO1110
Fabricate Bullets M Converts 1 pound of metal into ammunition. PZO1118
Feather Fall
Objects or creatures fall slowly. PZO1110
Glue Seal
Makes one 5-ft. square or one object sticky. PZO1129
Gravity Bow
Arrows do damage as though one size category larger. PZO1115
Grease
Makes 10-ft. square or one object slippery. PZO1110
Hastening Discharge

End resonance to let allies move instantly.
AG:PI
Heightened Awareness
Your recall and ability to process information improve. PZO1129
Hold Portal
Holds door shut. PZO1110
Identify
Gives +10 bonus to identify magic items. PZO1110
Ironbeard
Target gains a beard of cold iron that increases AC and can be used to attack enemies. PZO1121
Jury-Rig
Removes the broken condition from the targeted object. PZO1118
Lead Blades
Melee weapons damage as if one size bigger. PZO1115
Liberating Command
Target makes an Escape Artist check as an immediate action and gains a bonus on it. PZO1118
Line in the Sand
Increase your attacks of opportunity per round. PZO1129
Longshot
Grants a +10-foot bonus to the range increment for any ranged weapon fired. PZO1118
Magic Aura
Alters object’s magic aura. PZO1110
Magic Weapon
Weapon gains +1 bonus. PZO1110
Mirror Polish
Polish a metal item until it’s usable as a mirror. PZO1129
Peacebond
Locks a weapon in place on the target’s body. PZO1118
Reduce Person
Humanoid creature halves in size. PZO1110
Refine Improvised Weapon
Transform improvised weapon into a masterwork simple or martial weapon. PZO1129
Reinforce Armaments
Temporarily mitigates the fragile quality in targeted weapon or armor. PZO1118
Scatter
Objects fly in random directions.
AG:PI
Shield
Invisible disc gives +4 to AC, blocks magic missiles. PZO1110
Shield of Fortification
Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. PZO1129
Shock Shield
A shield of force protects you until you dismiss it in an explosion of electricity. PZO1118
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6). PZO1110
Shrapnel Burst

Jagged shards deal 1d4/level.
AG:PI
Squire’s Aid

Quickly pack gear and don equipment.
AG:PI
Sunder Breaker
The next weapon that sunders an item belonging to the target takes damage. PZO1129
Sundering Shards
Sundered item explodes, dealing 1d6 damage to adjacent creatures. PZO1129
Theft Ward
Protect an object against theft.
PZO1121
Touch of Combustion
Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PZO1121
True Strike
+20 on your next attack roll. PZO1110
Unerring Weapon
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PZO1118
Unseen Servant
Invisible force obeys your commands. PZO1110
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PZO1118
Weaken Powder
Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. PZO1118

2nd-Level Vanguard Spells
Spell Name Comp. Description Source
Ablative Barrier F Surrounds the target with layers of force. PZO1118
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PZO1110
Alter Weight

Target object doubles or halves in weight.
AG:PI
Ant Haul, Communal
As ant haul, but you may divide the duration among creatures touched. PZO1118
Arcane Lock M Magically locks a portal or chest. PZO1110
Armament Reservoir

Weapon or armor gains the spell storing property.
AG:PI
Arrow Eruption
Creates duplicates of killing arrow. PZO1115
Backlash
Weapon strikes back at its wielder.
AG:PI
Badger’s Ferocity
Weapons are keen while you concentrate. PZO1117
Bear’s Endurance
Subject gains +4 to Con for 1 min./level. PZO1110
Bestow Weapon Proficiency
Grants a creature proficiency in a single weapon for short period of time. PZO1118
Blade Spiral
Weapon flies to strike distant enemies.
AG:PI
Blinding Discharge
End resonance to blind enemies.
AG:PI
Brow Gasher
Slashing weapon deals bleed damage to an opponent’s head. PZO1118
Bull’s Strength
Subject gains +4 to Str for 1 min./level. CRB
Bullet Shield
You gain a +4 deflection bonus to AC against firearm attacks. PZO1118
Bullet Ward F Adamantine bullets intercept firearm attacks. PZO1129
Cat’s Grace
Subject gains +4 to Dex for 1 min./level. CRB
Chill Metal
Cold metal damages those who touch it. PZO1110
Conjure Armor

Create one non-magical suit of armor or a shield.
AG:PI
Conjure Barricade

Conjure a 5 ft. by 10 ft. barricade.
AG:PI
Conjure Weapon

Create one non-magical weapon.
AG:PI
Cure Moderate Wounds
Cures 2d8 damage + 1/level (max +10). PZO1110
Dead Weight

Dense ball of metal weighs target down.
AG:PI
Defensive Shock
Electricity damages your attackers. PZO1117
Destabilize Powder
Ammunition in the targeted firearm is prone to misfire. PZO1118
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level. CRB
Effortless Armor
Armor you wear no longer slows your speed. PZO1118
Enable Function

Grant a feat or skill ranks to a construct.
AG:PI
Energy Weapon

Weapon gains elemental properties.
AG:PI
Find Traps
Notice traps as a rogue does. PZO1110
Fists of Steel

Your unarmed strikes are lethal and protected from harmful effects.
AG:PI
Flaming Sphere
Rolling ball of fire deals 3d6 fire damage. PZO1110
Fox’s Cunning
Subject gains +4 to Int for 1 min./level. PZO1110
Heat Metal
Makes metal so hot it damages those who touch it. PZO1110
Kinetic Reverberation
Channels the force of an enemy’s attack back into its weapon. PZO1118
Knock
Opens locked or magically sealed door. CRB
Levitate
Subject moves up and down at your direction. PZO1110
Magic Siege Engine
Siege engine gains +1 on targeting and damage rolls. PZO1118
Make Whole
Repairs an object. PZO1110
Masterwork Transformation M Make a normal item into a masterwork one. PZO1117
Mirror Hideaway
As many as eight creatures hide in an extradimensional space. PZO1129
Molten Orb
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PZO1129
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level. PZO1110
Protection from Arrows
Subject gains DR 10/magic against ranged attacks. PZO1110
Pulling Chains

Strong chains pull creatures within 20 ft. towards a center point.
AG:PI
Pyrotechnics
Turns fire into blinding light or thick smoke. PZO1110
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil. PZO1118
Refine Ore

Turn unrefined ore into usable materials.
AG:PI
Reinforce Armaments, Communal
As reinforce armaments, but you may divide the duration among objects touched. PZO1118
Reloading Hands
Loads a single shot into your weapon every round. PZO1118
Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. PZO1110
Restricting Armor

Armor restricts creatures’ movement.
AG:PI
Returning Weapon
Grants a weapon the returning special weapon quality. PZO1118
Ricochet Shot
Imbues a projectile weapon to give its ammunition the ability to ricochet. PZO1118
Rope Trick
As many as eight creatures hide in extradimensional space. PZO1110
Scorching Ray
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PZO1110
Shatter
Sonic vibration damages objects or crystalline creatures. PZO1110
Shield Other F You take half of subject’s damage. PZO1110
Silk To Steel
Use a scarf as a shield or whip. PZO1117
Spikes

Target grows metallic spikes.
AG:PI
Stabilize Powder
Ammunition in the targeted firearm is less likely to misfire. PZO1118
Status
Monitors condition, position of allies. PZO1110
Steadfast Companion

Companion becomes resistant to mind-affecting effects, immune to fear.
AG:PI
Steel Sight

See through metal as if it were invisible.
AG:PI
Tactical Acumen
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PZO1118
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PZO1118
Thunder Fire
Ammunition in the targeted firearm deafens opponents. PZO1118
Unchain Companion

Remove distance restrictions on construct companion.
AG:PI
Versatile Weapon
Weapon bypasses some DR. PZO1115
Ward Object

As protection from energy, but lasting longer and only affecting objects.
AG:PI
Weaken Structure

Target object or structure has its hardness and hit points reduced.
AG:PI
Whispering Wind
Sends a short message 1 mile/level. PZO1110

3rd-Level Vanguard Spells
Spell Name Comp. Description Source
Alter Weapon (Greater)

As alter weapon, except you can change the weapon’s shape each round.
AG:PI
Analyze Construction
F
Quickly determine information about an object, structure, or construct.
AG:PI
Anchoring Chains

Chains bind you to the ground, making you hard to move. AG:PI
Animate Armor

Suit of armor animates to fight alongside you. AG:PI
Arcane Sight
Magical auras become visible to you. PZO1110
Binding Chains

Chains pin or entangle a creature. AG:PI
Burst of Speed
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PZO1118
Chain Gang
F
Chains shackle creatures together. AG:PI
Combustion

Target object or creature burns, taking 4d4 fire damage each round. AG:PI
Confuse Constructs

Constructs behave oddly or go berserk. AG:PI
Constructed Anatomy

Take on the form of a half-construct, gaining several benefits. AG:PI
Coordinated Effort
Grants a teamwork feat you have. PZO1115
Cure Serious Wounds
Cures 3d8 damage + 1/level (max +15). PZO1110
Dancing Steel

Animate weapon or shield to fight. AG:PI
Disable Construct
Touch attack makes a construct helpless for 1 round/level. PZO1129
Dispel Magic
Cancels one magical spell or effect. CRB
Fireball
1d6 damage per level, 20-ft. radius. PZO1110
Flame Arrow
Arrows deal +1d6 fire damage. PZO1110
Flash Fire
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. PZO1118
Flash of Spikes

Spikes emerging from your body deal 1d6/level, bleeds foes struck. AG:PI
Haste
One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. CRB
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PZO1129
Hostile Levitation
Levitates the targeted creature up off the ground. PZO1118
Improve trap
Improve one specific element of a trap. PZO1121
Keen Edge
Doubles normal weapon’s threat range. PZO1110
Lightning Bolt
Electricity deals 1d6/level damage. PZO1110
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage. PZO1118
Magic Vestment
Armor or shield gains +1 enhancement bonus per four levels. PZO1110
Magic Weapon, Greater
Weapon gains +1 bonus/four levels (max +5). PZO1110
Magnetic Grasp

Pull objects towards you from a distance. AG:PI
Needle Storm

Burst of needles deals 1d8/2 levels, bleeds foes struck. AG:PI
Pellet Blast M Creates an explosion of conjured metal pellets. PZO1118
Protection from Arrows, Communal
As protection from arrows, but you may divide the duration among creatures touched. PZO1118
Protection from Energy
Absorbs 12 points/level of damage from one kind of energy. PZO1110
Rejuvenating Discharge

End resonance to cure 2d8 damage for allies. AG:PI
Replicate, Lesser

As replicate, except it doesn’t copy special material properties. AG:PI
Resist Energy, Communal
As resist energy, but you may divide the duration among creatures touched. PZO1118
Returning Weapon, Communal
As returning weapon, but you may divide the duration among weapons touched. PZO1118
Shared Technique

Share a single feat between yourself and target creature. AG:PI
Shield Companion
As shield other, but affecting your companion creature. PZO1129
Shield of Fortification, Greater
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. PZO1129
Shrink Item
Object shrinks to one-sixteenth size. PZO1110
Silver Darts
Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PZO1129
Slow
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB
Summon Clockwork Spy
F
Conjure a clockwork to spy and record sounds. AG:PI
Sundering Shield

Gain DR against a single weapon attack, possibly breaking the weapon used. AG:PI
Tempering

Repairs an object and temporarily protects it from damage and decay. AG:PI

4th-Level Vanguard Spells
Spell Name Comp. Description Source
Alter Weight, Mass

As alter weight, except it affects multiple objects. AG:PI
Animate Armor, Greater

As animate armor, except you can animate more or larger suits of armor. AG:PI
Ball Lightning
Flying balls of lightning deal 3d6 electricity damage each. APG
Battlemind Link
You and an ally gain attack and AC bonuses. PZO1117
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20). PZO1110
Dimension Door
Teleports you a short distance. PZO1110
Enlarge Person, Mass
1 humanoid creature/level doubles in size. PZO1110
Fire Shield
Creatures attacking you take fire damage; you’re protected from heat or cold. PZO1110
Firefall
Causes fire to burst up, dealing 2d6 fire damage. PZO1115
Flaming Sphere, Greater
Rolling ball of fire deals 6d6 fire damage and ignites targets. PZO1129
Forceful Discharge

End resonance to deal 3d8 force damage, push back foes. AG:PI
Grasping Steel

Plate of steel impacts for 1d6/2 levels (max 10d6), wraps around target’s head. AG:PI
Impact

Conjure one metal ball/4 levels to damage and push foes. AG:PI
Lockdown
F
Closes and bars nearby doors, windows, and entry points. AG:PI
Magic Siege Engine, Greater
Siege engine gains +1 on targeting and damage rolls for every four caster levels. PZO1118
Minor Creation
Creates one cloth or wood object. PZO1110
Mirror Transport
Mirror becomes a multiple-use dimension door. PZO1129
Named Bullet
Imbues ammunition with accuracy against a specific creature type. PZO1118
Protection from Energy, Communal
As protection from energy, but you may divide the duration among creatures touched. PZO1118
Quicksilver

Metallic object melts and flows like water. AG:PI
Reduce Person, Mass
As reduce person, but affects 1 humanoid creature/level. PZO1110
Repel Projectiles

Ranged attacks are reflected back to their origin point for 1 round. AG:PI
Rusting Grasp
Your touch corrodes iron and alloys. PZO1110
Secure Shelter
Creates sturdy cottage. PZO1110
Shared Technique, Communal

As shared technique, but you may divide the duration among creatures touched. AG:PI
Siphon Enhancement

Temporarily siphon magic from an item and give it to your own. AG:PI
Soothe Construct
Reduce the berserk chance of a construct. PZO1117
Stoneskin M Grants DR 10/adamantine. PZO1110
Vitriolic Mist
As fire shield, except acid damage. PZO1117
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PZO1110
War Training

Target becomes proficient with armor and weapons. AG:PI
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PZO1118

5th-Level Vanguard Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM
Animate Objects
Objects attack your foes. PZO1110
Cure Light Wounds, Mass
Cures 1d8 damage + 1/level, affects 1 subject/level. PZO1110
Destructive Shatter

Object shatters and explodes, dealing 1d6/level in 20-ft.-radius. AG:PI
Dispel Magic, Greater
As dispel magic, but can affect multiple targets. CRB
Energy Siege Shot
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. PZO1118
Fabricate M Transforms raw materials into finished items. PZO1110
Fire Snake
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PZO1115
Full Salvo

Conjure one firearm/2 levels to fire at foes. AG:PI
Iron Maiden

Large iron maiden traps creature within. AG:PI
Lightning Arc
Targets in a line take 1d6 electricity/level. PZO1117
Major Creation
As minor creation, plus stone and metal. PZO1110
Protective Discharge

End resonance to increase allies’ AC by +1/level. AG:PI
Rapid Repair
Construct gains fast healing 5. PZO1117
Reconstruct

Restore object or construct to full hit points, reanimate destroyed constructs. AG:PI
Replicate

Create an exact replica of an object. AG:PI
Sending
Delivers short message anywhere, instantly. PZO1110
Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. PZO1118
Telekinesis
Moves object, attacks creature, or hurls object or creature. PZO1110
Telepathic Bond
Link lets allies communicate. PZO1110
Teleport
Instantly transports you as far as 100 miles per level. PZO1110
Tempering, Greater

As tempering, except the protections placed on the object are permanent. AG:PI
Transfer Enhancement
M
Permanently transfer magical properties from one item to another. AG:PI
Transmute Metal to Stone

Metal within 40 ft. becomes stone. AG:PI
Transmute Stone to Metal

Stone within 40 ft. becomes metal. AG:PI
Unbreakable Construct M Increase construct hardness or DR. PZO1117
Unmake

Break down object or construct into its basic components. AG:PI
Vanguard’s Call

Teleport your construct companion. AG:PI
Vorpal Edge

Target weapon gains the vorpal property. AG:PI
Wall of Iron M 30 hp/four levels; can topple onto foes. PZO1110
Wall of Force
Wall is immune to damage. PZO1110

6th-Level Vanguard Spells
Spell Name Comp. Description Source
Analyze Dweomer F Reveals magical aspects of subject. PZO1110
Arcane Cannon F Your focus becomes a magical cannon that fires on its own. PZO1118
Battlement
M
Conjure a metal and stone wall complete with battlements. AG:PI
Bear’s Endurance, Mass
As bear’s endurance, affects one subject/level. PZO1110
Bladed Ground
Spiky ground deals 1d6/level, slows movement of creatures. AG:PI
Bull’s Strength, Mass
As bull’s strength, affects 1 subject per level. CRB
Call Construct M Summon your construct to you. PZO1117
Cat’s Grace, Mass
As cat’s grace, affects 1 subject/level. CRB
Chain Lightning
1d6/level damage and 1 secondary bolt/level. CRB
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PZO1121
Cloud of Corrosion

Cloud of corrosive energy destroys metal objects and creatures within. AG:PI
Control Construct
Take control of a construct. PZO1117
Cure Moderate Wounds, Mass
Cures 2d8 damage + 1/level, affects 1 subject/level. PZO1110
Disintegrate
Reduces one creature or object to dust. PZO1110
Eagle’s Splendor, Mass
As eagle’s splendor, affects 1 subject/level. CRB
Energy Siege Shot, Greater
As energy siege shot, but you can affect any size siege engine. PZO1118
Field of Blades

Countless weapons in 120-ft. radius move at your command. AG:PI
Firebrand
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. PZO1115
Fox’s Cunning, Mass
As fox’s cunning, affects 1 subject/ level. PZO1110
Getaway
Teleports a group of predetermined allies and creatures to a predetermined location. PZO1115
Iron Body Your body becomes living iron. PZO1110
Mark of the Golem

Target construct becomes immune to magic like a golem. AG:PI
Named Bullet, Greater
As named bullet, but deals 2 points of damage for every caster level. PZO1118
Owl’s Wisdom, Mass
As owl’s wisdom, affects 1 subject/level. PZO1110
Repel Metal or Stone
Pushes away metal and stone. PZO1110
Replicate, Greater

As replicate, but also copies magical properties of the targeted item. AG:PI
Static Discharge

End resonance to deal 4d6 electricity damage, stun foes. AG:PI
Summon Sentries

Conjure several clockworks to fight with you or guard an area. AG:PI
Teleport Object
As teleport, but affects a touched object. PZO1110

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore