Veiled Infiltrator

It is no secret that nightblades excel at stealth, but some prefer a more practical approach. A well-known specialization among spies, thieves, and saboteurs, veiled infiltrators learn how to break into any group or stronghold with a combination of illusions, subterfuge, and their own wit.

Trapfinding (Ex)

At 1st level, a veiled infiltrator adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A veiled infiltrator can use Disable Device to disarm magic traps.

This ability replaces the path technique gained at 1st level.

Infiltrator’s Veil (Sp)

At 2nd level, the veiled infiltrator gains the disguising veil nightblade art, even though she doesn’t meet the prerequisites. She may use this veil for 10 minutes per level, rather than 1 minute per level. The disguise is treated as a spell whose level is equal to the highest level of nightblade spell the veiled infiltrator can cast for the purpose of detecting or dispelling the veil.

At 6th level, her disguising veil lets her alter the audible properties of her disguise (such as her voice or the sound of her equipment) or the perceived tactile (touch) properties of her disguise.

At 10th level, while under the disguising veil the veiled infiltrator is harder to detect, treating her as if under the effects of both a nondetection spell and an undetectable alignment spell.

At 14th level, the disguise fools extraordinary senses, such as scent or tremorsense, always perceiving her as the creature she is disguised as.

At 18th level, the disguise fools magical and supernatural senses, such as lifesense or true seeing. A creature viewing the veiled infiltrator with true seeing must make an opposed caster level check against the veiled infiltrator; failure means the disguise is not revealed. This ability replaces shadow surge, twin surge, and triple surge. A veiled infiltrator never gains shadow surges and cannot utilize abilities or magic items that require them.

Rogue Talents

At 3rd level, a veiled infiltrator gains a rogue talent, as the rogue ability of the same name. She gains an additional rogue talent for every three levels of veiled infiltrator gained after 3rd level. She cannot take the ninja trick or the ki pool rogue talents. Otherwise, this works as the rogue’s rogue talent ability.

This replaces all of the nightblade’s nightblade arts.

Trap Sense (Ex)

At 3rd level, a veiled infiltrator gains trap sense +1, as the rogue class feature of the same name. This bonus improves by +1 for every three levels gained after 3rd, to a maximum of +6 at 18th level.

Advanced Talents

At 12th level, and every three levels thereafter, a veiled infiltrator can choose an advanced rogue talent in place of a rogue talent.

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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