Shadowstriker

Not all nightblades stay in the shadows, preferring to stand strong in the face of impossible odds. These shadowstrikers learn how to better fight on the frontlines, striking down foes with incredible martial skill.

Diminished Spellcasting

Shadowstrikers cast one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if her Charisma allows bonus spells of that level.

Path

A shadowstriker must take the Path of the Darkened Fortress.

Shadow Bond (Su)

A shadowstriker must take a bonded object as her shadow bond. The bonded object must take the form of a weapon she is proficient with.

This ability alters the path technique gained at 1st level.

Focused Bond (Ex)

At 2nd level, the shadowstriker gains Weapon Focus as a bonus feat. At 6th level, she gains Weapon Specialization as a bonus feat, even if she doesn’t meet the prerequisites. At 12th level, she gains Greater Weapon Focus as a bonus feat, even if she doesn’t meet the prerequisites. She must choose the form of her bonded weapon for these feats.

This ability replaces evasion, the nightblade art gained at 6th level, and improved evasion.

Enchanted Bond (Su)

At 5th level, the shadowstriker gains the dark enchantment nightblade art, even though she doesn’t meet the prerequisite. She may only use the art’s ability to enhance her bonded weapon. At 9th level, she can use this ability with any weapon, not just her bonded weapon.

This ability replaces the path technique gained at 5th level.

Fighter Training (Ex)

At 8th level, the shadowstriker treats her level – 3 as fighter levels for the purpose of qualifying for feats. If she has fighter levels, these levels stack.

This ability replaces hide in plain sight.

Arcane Armor (Ex)

At 10th level, a shadowstriker gains proficiency with medium armor. A shadowstriker can cast nightblade spells while wearing medium armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a shadowstriker wearing heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component.

At 16th level, the shadowstriker gains proficiency with heavy armor and can cast nightblade spells in heavy armor with no arcane spell failure chance.

This ability replaces the path technique gained at 10th level.

Master’s Armament (Su)

At 17th level, the DC to disbelieve the shadowstriker’s armament increases by +2. As a move action, the shadowstriker can change the shape of her shadow armament into a different weapon (or into two weapons or a ranged weapon, if the shadowstriker has the versatile armament nightblade art). If she spends a shadow surge to do this, she can do so as a swift action. This can even be used to change the shape of a real weapon enhanced by the dark enchantment nightblade art, altering the weapon as if it had the transformative ability. Once the effect ends, the weapon reverts back to its normal shape. She cannot change the chosen enhancements of her weapon when she does this; any enhancements that are incompatible with the new weapon type (such as trying to apply keen to a bludgeoning weapon) have no effect.

This ability replaces triple surge.

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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