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Vigor

The ghoul’s touch makes the target lose vigor.

Requirement: Ghoul HD 1.

Effect: The target becomes fatigued for 10 minutes. The target can make a Fortitude save to negate this effect.

Improved Loss

This attack also deals 1d6 cold damage per Hit Die the ghoul has (maximum 10d6). A successful save negates the fatigue and halves the damage.

Gain and Loss

If the target fails its saving throw against this effect, the ghoul gains a +2 competence bonus to its Strength and Dexterity, and a +10 feet to her land speed for 1 minute.