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Balance

The ghoul’s touch robs the target of its sense of balance.

Requirement: Ghoul HD 1

Effect: The target must make a Reflex save or fall prone.

Improved Loss

The effect of the attack lasts for 1d4+1 rounds. For the duration of this effect, on its turn, the target must make a Reflex save or fall prone. If the target is already prone, then it becomes dazed for 1 round. The target also receives a –4 penalty to CMD against trip attacks.

Gain and Loss

If the target fails its first saving throw against this effect, the ghoul gains a +4 competence bonus to Dexterity-based skill checks, Reflex saves and CMD against trip attacks for 1 minute.