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Touch of Loss

The following is a list of all the Touch of Loss options available to a Ghoul.

Touch of Loss
Touch of Loss Prerequisites Effect
Action Ghoul HD 3 This touch dazes the target and, when improved, can inflict Charisma damage.
Anytouch Ghoul HD 17 Can be used to emulate any other touch of loss up to 15th HD. Improves the effect of that touch if it was already available.
Awareness Ghoul HD 1 The target takes a -4 penalty to Perception checks, initiative checks, and Will saving throws. When the touch is improved, it can inflict Wisdom damage.
Balance Ghoul HD 1 The touch makes the target falls prone and, when improved, risks to fall prone multiple times.
Confidence Ghoul HD 3 The touch deals non-lethal damage and can make the target become shaken. When the touch is improved, it deals extra damage and can inflict worse fear conditions.
Coordination Ghoul HD 11 The touch makes the target staggered and, when improved, can inflict Dexterity damage.
Defenses Ghoul HD 11 The touch reduces the target AC and, when improved, also decreases existing damage reduction.
Force Ghoul HD 17 The touch inflicts negative levels on the target.
Health Ghoul HD 3 The touch deals 2d6 points of damage and can make the target become sickened. When the touch is improved, it deals extra damage and can inflict the nauseated condition instead.
Hearing Ghoul HD 7 The touch can make the target temporarily deaf and, when improved, inflicts some penalties also on a successful saving throw.
Integrity Ghoul HD 15 The touch inflicts 15d6 points of damage to the target. When improved, the dice of damage can be reduced to inflict some bleeding damage to the target.
Life Ghoul HD 17 The touch instantly kills the target.
Memory Ghoul HD 15 The touch forbids use of a spell, class feature, or feat the target has, or multiple ones if improved.
Mind Ghoul HD 7 The touch can make the target confused and, when improved, can inflict Intelligence damage.
Muscle Ghoul HD 11 The touch can paralyze the target and, when improved, can inflict Strength damage.
Resilience Ghoul HD 15 The touch reduces the target saving throws and, when improved, also decreases spell resistance.
Senses Ghoul HD 3 The touch can make the target fall asleep and, when improved, can interfere with the target’s memories.
Sight Ghoul HD 7 The touch can make the target temporarily blind and, when improved, inflicts some penalties also on a successful saving throw.
Stamina Ghoul HD 7 The touch deals 3d6 cold damage and can make the target exhausted. When the touch is improved, it deals extra damage and worsens the fatigued condition to exhaustion, even on a successful saving throw.
Structure Ghoul HD 11 The touch can stun the target and, when improved, can inflict Constitution damage.
Vigor Ghoul HD 1 The touch can make the target fatigued and, when improved, also deals cold damage.
Wholeness Ghoul HD 1 The touch deals 1d6 + INT damage to the target. When the touch is improved, it deals extra damage.
Youth Ghoul HD 15 The touch deals 1 point of ability drain to all the target’s ability scores. When the touch is improved, the damage is raised to 1d4 points and cannot be reduced with a successful save for 1 ability score of your choice.