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Incubus/Succubus (Enhancer)

Incubi (or succubi, if female) are the demons of lust and desire, the most renowned tempters of the hellish hordes. Beautiful in appearance and with striking personalities, incubi seem to be the answer to mortals’ most hidden dreams and needs. While they feed off the energy of the people who get too close to them – one of the traits that makes them so dangerous – many incubi have adapted to living with mortals and no longer dry their victims to death, while others only crave for their latest kill to exhale one final moan of pleasure with its last breath.

Physical Description

Incubi look much like humans, having a wide range of heights, weights, builds, skin, hair and eye colors. The one thing they all share are the large, batlike wings on their back and incredible beauty. Even if they are Corrupt beings, their outward appearance is nothing short of perfection. Some incubi may have horns on their heads or a tail, and these features can have a variety of shapes: the horns being straight or curled, white or black; the tail reptilian or covered in fur. Even if an incubus’s personal beauty is enough to charm most mortals, they usually dress in the finest, most fashionable clothes available to them. The most famous and extravagant of incubi were known to start trends that expanded to become worldwide, rather than following them. Incubi and succubi are the only fiends able to reproduce in the conventional way, rather than being only spawned by the death of sin-corrupted souls. Despite what folklore would state, incubi and succubi are able to breed only between themselves, and intercourse with creatures of other species can never bring any offspring.

Racial Traits

  • Hit Die: an incubus uses a d8 as Hit Die at every incubus HD he gains.
  • Ability Score Modifiers: incubi have relatively frail bodies, but make up for that with incredible beauty and charm. They gain –2 Constitution, and +4 Charisma.
  • Size: incubi are Medium creatures and gain no bonuses or penalties because of their size.
  • Type: incubi are outsiders with the native subtype.
  • Base Speed: incubi have a base speed of 30 feet on land, and they have a flight speed of 40 feet with poor maneuverability.
  • Languages: incubi begin play speaking Common and Fiendish. Incubi with high Intelligence scores can choose any language they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
  • Terrain: urban.
  • Saving Throws DCCharisma-based.
  • Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Defense Racial Traits

  • Fiendish Resistance: incubi gain cold resistance 5, electricity resistance 5, and fire resistance 5.
  • Soul of the City: incubi gain a +2 dodge bonus to AC when in urban terrains.

Feat and Skill Racial Traits

  • Gift of Tongues: incubi gain a +1 racial bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics
  • Seductive: when incubi successfully use Diplomacy to win over an individual, that creature takes a –2 on attempts to resist any of the incubus’s Charisma-based skills for the next 24 hours.

Magical Racial Traits

  • Fascination (Su): once per day, an incubus can create a 20-foot-radius burst that causes humanoids within the aura’s range to become fascinated with the incubus (as the bard‘s fascinate bardic performance). Affected humanoids may resist this effect by making a successful Will saving throw (DC 10 + 1/2 the incubus’s Hit Dice + the incubus’s Charisma modifier).

Senses Racial Traits

  • Darkvision: incubi can see in the dark up to 60 feet.

Class Skills

An incubus’s class skills are: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks per Level: 6+ Int Modifier

Table: Incubus/Succubus
Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save Special
1st 1 +0 +0 +2 +2 [Feat], Drain Touch, Entertainer’s Knowledge, Lust Pool
2nd 2 +1 +0 +3 +3 Bonus Feat, Smooth Talker
3rd 3 +2 +1 +3 +3 [Feat], Power of Love
4th 4 +3 +1 +4 +4 [Ability Score Increase], Lover’s Gift
5th 5 +3 +1 +4 +4 [Feat], Lay on Hands
6th 6 +4 +2 +5 +5 Bonus Feat, Reckless Drain
7th 7 +5 +2 +5 +5 [Feat], Improved Lust Pool
8th 8 +6/+1 +2 +6 +6 [Ability Score Increase], Blow Kiss
9th 9 +6/+1 +3 +6 +6 [Feat], Power Share
10th 10 +7/+2 +3 +7 +7 Bonus Feat
11th 11 +8/+3 +3 +7 +7 [Feat], Suggestion
12th 12 +9/+4 +4 +8 +8 [Ability Score Increase], Strength of Love
13th 13 +9/+4 +4 +8 +8 [Feat], Demanding Gift
14th 14 +10/+5 +4 +9 +9 Bonus Feat
15th 15 +11/+6/+1 +5 +9 +9 [Feat], Group Hug
16th 16 +12/+7/+2 +5 +10 +10 [Ability Score Increase], Lover’s Lament
17th 17 +12/+7/+2 +5 +10 +10 [Feat], Eternal Bond
18th 18 +13/+8/+3 +6 +11 +11 Bonus Feat
19th 19 +14/+9/+4 +6 +11 +11 [Feat], Improved Power of Love
20th 20 +15/+10/+5 +6 +12 +12 [Ability Score Increase], Lust Incarnate

Class Features

All of the following are class features of the incubus.

Weapon and Armor Proficiency

An incubus is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Incubi are also proficient with light armor and shields (except tower shields).

Drain Touch (Su)

At 1st Hit Die an incubus gains the Improved Unarmed Strike feat even if he doesn’t meet the requirements. The incubus can touch creatures to damage their Charisma and empower himself. Normal, casual contact is enough to trigger this effect (such as a handshake, for example), but if the target isn’t willing to touch the incubus, this is treated as a melee touch attack. Each time the incubus strikes a creature with an unarmed strike, he can deal 1 point of Charisma damage instead of the normal damage. As a standard action, he can instead inflict the Charisma damage with a melee touch attack. Each point of Charisma damage inflicted in this way adds 1 point to the incubus’s lust pool (see below). If a creature is brought to 0 Charisma by the incubus’s drain touch, it falls comatose until it regains at least one point of Charisma. Drain touch cannot inflict Charisma damage if the lust pool is full.

Lust Pool (Su)

Obtaining Lust Points

While making complex plans for your incubus or succubus character to gain Lust points can be interesting and a great roleplay occasion, sometimes it can just get in the way of the game, forcing it to halt as you try to exploit a social situation to gain power. Therefore, when it is important to keep the pace of the game, there can be other ways to determine how many Lust Points the incubus or succubus managed to accrue before the action starts.

One simple way is just to have the Game Master secretly roll 1d6, plus 1d6 for every 6 HD, and the total determines how many points the lust demon managed to gain through various ways.

Another way is to have the character roll a relevant skill check (usually Diplomacy or a Perform), or a Charisma check, to see how many people they managed to enthrall into physical contact, generally awarding between 1 and 3 Lust points for every 5 points of the check’s result. Of course, this can only be done in settlements and other populated areas, and the density of population can greatly influence the outcome… it’s easier to find prey in a city, rather than a hamlet.

The lust pool is a meter of how much energy the incubus has drained through his powers. The lust pool empties each day at dawn and can contain a number of points equal to twice the incubus’s level. The incubus gains 1 point each time he successfully uses his drain touch ability to damage a creature’s Charisma, and the ability damage inflicted this way cannot be healed as long as the incubus maintains the corresponding points in his lust pool (the order in which the points are depleted is “First In, First Out”). By spending 1 point from his lust pool, the incubus can generate the following effects:

  • use charm monster as a supernatural ability as a standard action;
  • gain a +4 bonus on his next saving throw as an immediate action;
  • gain a +4 bonus on his next Charisma-based skill check made in the round as a swift action.

As long as there is at least 1 point in the Lust Pool, the incubus gains a deflection bonus to his AC equal to his Charisma bonus, which applies only to his touch AC. Furthermore, as long as there is 1 point in the Lust Pool, the incubus can change his appearance to that of a human, as per the disguise self spell, except that it allows to conceal the presence of wings. This last effect can be used at will.

Entertainer’s Knowledge (Ex)

Being creatures that live off seduction, incubi are excellent entertainers. An incubus adds half his level (rounded down) as a bonus to Craft (any one), Diplomacy, Knowledge (nobility), and Perform (one among act, dance, oratory, percussion, strings, or sing) checks, and can make checks in these skills even untrained. [BardBardic Knowledge]

Smooth Talker (Ex or Su)

An incubus is adept at swaying other creatures’ minds with his words. Starting from 2nd level, he can make a Diplomacy check to modify a creature’s attitude as a full-round action with a –5 penalty. Also, he can use 1 point from his lust pool to issue a command (as per the spell) as a supernatural ability.

Bonus Feat

At 2nd level an incubus gains Improved Grapple as a bonus feat. Every 4 levels thereafter (6th, 10th, 14th, and 18th), he can select a feat that has Improved Grapple as a requirement and obtain it even if he doesn’t fulfill the requirements, unless the feat directly branches from ones that have Improved Grapple as a requirement; in that case, the feats must be taken in the appropriate order. For example, at 6th level he can select Body Shield, even if he lacks the required base attack bonus, but not Pinning Knockout, because that feat requires Greater Grapple, which is another feat that has Improved Grapple as a prerequisite. If he already has Greater Grapple, he can select Pinning Knockout, ignoring all other requirements. Alternatively, an incubus can choose Deceitful, Persuasive, or Skill Focus on any Charisma-based skill as a bonus feat.

Power of Love (Su)

Starting from 3rd level, an incubus can gain power from the lust points he accrues. Whenever he gains one or more lust points, he can decide to allocate them towards personal power. If he does, those points cannot be spent to activate abilities or powers, but are not removed from the lust pool until it refreshes the next day, making them ‘frozen’ in the lust pool. The maximum number of points that can be allocated to power of love is equal to the incubus’ Charisma modifier, without counting temporary bonuses. The bonuses gained from power of love last for ten minutes since the last time a lust point was allocated this way, and depend on how many points are allocated, as follows:

  • 1 or more points: the incubus gains a +2 profane bonus to Will saves and to opposed Charisma checks;
  • 2 or more points: the incubus gains a +1 profane bonus to the save DC of all spells, extraordinary, supernatural, and spell-like abilities that he uses;
  • 3 or more points: the incubus gains a number of temporary hit points equal to his Charisma modifier + his incubus level;
  • 4 or more points: the incubus gains a +4 profane bonus to Will saves, opposed Charisma checks, and Bluff, Perform, and Stealth checks;
  • 5 or more points: the incubus gains a +2 profane bonus to the save DC of all spells, extraordinary, supernatural, and spell-like abilities that he uses, and a +1 to caster level, when applicable;
  • 6 or more points: the incubus gains damage reduction 10/good;
  • 7 or more points: the incubus gains a +2 profane bonus to Charisma;
  • 8 or more points: the incubus adds his Charisma bonus as an insight bonus to armor class and to attack rolls;
  • 9 or more points: the incubus gains a +4 profane bonus to Charisma;
  • 10 or more points: the incubus adds his Charisma bonus as an insight bonus to damage rolls;
  • 11 or more points: the incubus gains a +6 profane bonus to Charisma
  • 12 or more points: the incubus can reroll any one d20 roll, after knowing the result, once every 10 minutes. Also, the incubus gains a spell resistance equal to his level plus his Charisma modifier.

Lover’s Gift (Su)

When an incubus of 4th level or higher uses his drain touch ability he can give the target something in compensation for the Charisma loss. Said compensation can be in the form of a +4 profane bonus to a physical ability score, or a +2 profane bonus to AC, or all skill checks, or 10 temporary hit points. The bonus lasts for 10 minutes or until the creature’s Charisma score is restored. While two instances of the same bonus do not stack, a creature can receive more than one bonus from lover’s gift.

Lay on Hands (Su)

Starting from 5th level, an incubus can expend 1 lust point to use lay on hands like a paladin of his level, thus healing 1d6 points of damage for every 2 levels he has. Spending 1 extra lust point he can count as a paladin 5 levels higher, or add to his lay on hands a mercy a paladin of his level could use. Starting from 16th Hit Die, an incubus can choose to spend 1 extra point to make his lay on hands have maximum effect instead. An incubus can only expend up to 2 points on a single use of lay on hands, having to choose between adding a mercy or healing more hit points each time. [PaladinLay on Hands]

Reckless Drain (Su)

When using drain touch, an incubus of at least 6th level can take a –2 penalty to attack rolls and AC for one round. If he does, he can inflict 2 points of Charisma damage instead of 1, and charges his lust pool accordingly. This effect can be used only if drain touch is used as an attack, not with casual contact.

Improved Lust Pool (Su)

Starting from 7th level, an incubus’s lust pool can hold an extra number of lust points equal to his Charisma modifier (without counting temporary bonuses, such as from power of love). Also, an incubus can spend 3 lust points as a swift action to gain DR 5/good, or a +6 profane bonus to AC, or a +4 morale bonus to any ability score other than Charisma for 1 minute per level. Furthermore, he can now spend 1 point to use seducer’s eyes, alter self, or unnatural lust as a supernatural ability.

Blow Kiss (Su)

An incubus of 8th level or higher can use drain touch or lay on hands as a ranged touch attack rather than a melee touch. The range of this ability is 30 feet. All other effects and options remain the same.

Power Share (Su)

An incubus of 9th level or higher can, as a standard action, touch an ally; doing so, he can grant that ally a number of lust points from his lust pool, or spend them to activate on the ally abilities that would normally only target himself. If he grants lust points, they can be allocated by the targets to gain the same benefits the incubus can through power of love, depending on the amount of points granted. These points still count against the incubus’s maximum lust points; as such, he cannot grant any points if he has no free lust points (should he allocate his whole pool for power of love, for instance, he wouldn’t be able to grant points). He can grant as many points as possible to any number of creatures, although each creature must receive the points with a single use of this ability. If the target of this ability is another incubus or succubus, they can use the lust points obtained in this way to activate their own abilities, or allocating them for their own power of love ability. With a swift action, the incubus can reclaim all unspent points from all the creatures they have been bestowed to, or all the unspent points from a single creature.

Suggestion (Su)

When making a Diplomacy check to ask a creature to do something, an incubus of 11th level or higher can also spend 1 lust point; if he does and the check is successful, the creature is subject to a suggestion spell, and suffers a –5 penalty to its saving throw against it.

Strength of Love (Su)

At 12th level, an incubus can channel his lust points into strengthening his body. This ability uses the same allocated points as power of love, and the bonuses can be switched between power of love and strength of love whenever a lust point is allocated towards these abilities. Lust points cannot be allocated separately towards power of love or strength of love, and only one can be active at the same time. The bonuses granted by strength of love are as follows:

  • 1 or more points: the incubus gains a +2 profane bonus to Fortitude saves, to CMB and to CMD;
  • 2 or more points: the incubus gains a +2 profane bonus to damage rolls;
  • 3 or more points: the incubus gains a +2 profane bonus to attack and initiative rolls;
  • 4 or more points: the incubus gains a +4 profane bonus to Fortitude saves, CMB, CMD, and to Acrobatics and Swim checks;
  • 5 or more points: the incubus gains a +4 profane bonus to damage rolls;
  • 6 or more points: the incubus adds his Charisma bonus to his Strength bonus to determine his carrying capacity, to Strength checks, and to determine CMB for grapple checks;
  • 7 or more points: the incubus gains a +2 profane bonus to Strength;
  • 8 or more points: the incubus adds his Charisma bonus as an insight bonus to armor class and to attack rolls;
  • 9 or more points: the incubus gains a +4 profane bonus to Strength;
  • 10 or more points: the incubus adds his Charisma bonus as an insight bonus to damage rolls;
  • 11 or more points: the incubus gains a +6 profane bonus to Strength
  • 12 or more points: the incubus can reroll any one d20 roll after knowing the result, once every 10 minutes. Also, the incubus gains fast healing 10.

Demanding Gift (Su)

Starting from 13th level, the incubus can decide, when using lover’s gift, to give double the bonus (for example a +4 profane bonus to AC instead of +2), or have it last 10 minutes per level, but if he does the incubus gains one less lust point than normal, usually 0 for a normal drain touch.

Group Hug (Su)

Starting from 15th level, the incubus can use a full-round action to use drain touch at a distance (as per blow kiss), affecting a number of creatures up to his Charisma bonus. For each creature, he can apply lover’s gift, if he so wishes, and give different bonuses to each creature. If he uses reckless drain on this ability, it affects the whole group hug, and he cannot apply it only to some of the targets.

Lover’s Lament (Su)

Starting from 16th level, an incubus can leave his victims powerless in his grasp. A creature that suffers Charisma damage from an incubus while grappled, or under the effect of an enchantment originating from the incubus himself, must succeed a Fortitude save or become dazed until the end of the following round.

Eternal Bond (Su)

An incubus of 17th level or higher can spend 1 extra point of his lust pool to double the duration of any effect that he activated through his lust pool. Spending 1 extra lust point while activating an enchantment effect makes the target’s attitude remain permanently shifted by one towards friendly on a failed save. This change is permanent but doesn’t exclude the possibility of the attitude worsening in normal ways afterwards, such as by the effect of an Intimidate check.

Improved Power of Love (Su)

Starting from 19th level, the incubus can gain a number of temporary hit points equal to the number of lust points in his lust pool whenever he adds points to it. These hit points don’t stack with themselves, only the highest amount counts. These temporary hit points disappear after 1 hour of being gained. Furthermore, using power share to give lust points becomes a swift action, and the lust points can be divided among any number of creatures within 30 feet.

Lust Incarnate (Su)

At 20th level, an incubus becomes a master at manipulating the sexual energies of lust. When the incubus confers bonuses upon a creature (through lover’s gift or expending lust points), the bonuses increase by 2. Apply this effect after demanding gift, if applicable.

Furthermore, the incubus can now attempt to remove the very soul from a creature. Once per day, the incubus can declare the use of this ability and attempt to use drain touch or blow kiss as a full-round action. If he hits, the target must succeed a Fortitude save or die instantly. If the creature dies in this way, the incubus gains a number of lust points equal to the creature’s Charisma bonus (or 3, whichever is higher). The incubus can immediately spend any of these points using power share, or accumulate them as normal. If the creature successfully saves, the effect is lowered to 3 points of Charisma damage, and the incubus gains 3 lust points.

Section 15: Copyright Notice

Of Stranger Bonds, © 2019, Alessandro Passera