Warchant

Table: Warchant Bardic Performances
Level Performance
1st Inspire Courage
1st Provoke Cowardice
3rd Sonic Boom
6th Inspire Valor
9th Sonic Bubble
12th Provoke Despair
15th Inspire Heroics
18th Provoke Terror

Warchant bards favor drums and other percussion instruments. A warchant bard with no ranks in any other bardic perform skill gains a +1 bonus to Fortitude saves at 2nd level, and a further +1 every six levels thereafter.

The warchant bardic performances listed in Table: Warchant Bardic Performances are described below.

Inspire Courage (Su)

A bard with 1 or more ranks in the Perform (warchant) skill can use music to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.

Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Provoke Cowardice (Su)

A bard with 1 or more ranks in the Perform (warchant) skill can use music to provoke cowardice in his enemies, disheartening them against fear effects and hindering their combat abilities. To be affected, a creature must be able to perceive the bard’s performance. An affected creature receives a -1 penalty on saving throws against charm and fear effects and a -1 penalty on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this penalty increases by -1, to a maximum of -4 at 17th level. Provoke cowardice is a mind-affecting ability. Provoke cowardice can use audible or visual components. The bard must choose which component to use when starting his performance.

Sonic Boom (Su)

A bard with 3 or more ranks in the Perform (warchant) skill can use music to produce an ear splitting blast of sonic energy. Sonic boom is a ranged touch attack that deals 1d8 points of damage + the bard’s Charisma modifier. The target of this song must make a Fortitude save against a DC set by the bard’s Perform check, or become dazed for 1 round. The damage increases by 1d8 at 7th level and every five levels thereafter (2d8 at 7th, 3d8 at 12th, and finally 4d8 at 17th). Sonic boom counts as a weapon-like spell for the purpose of applying feats.

Inspire Valor (Su)

A bard with 6 or more ranks in the Perform (warchant) skill can use music to inspire valorous heights in his allies. To be affected, an ally must be able to hear the bard sing. Affected allies are immune to fear effects and act normally when below 0 hit points but are not dead. They do not need to make a Constitution check each round to avoid losing additional hit points. If their negative hit points are equal to or greater than their Constitution score, they immediately die.

Inspire valor is a mind-affecting ability.

Sonic Bubble (Su)

A bard with 9 or more ranks in the Perform (warchant) skill can use music to surround himself or an ally within 30 feet with sonic energy. Sonic bubble provides the target with a deflection bonus to AC equal to the bard’s Charisma modifier.

This ability replaces trap sense.

Provoke Despair (Su)

A bard with 12 or more ranks in the Perform (warchant) skill can use music to provoke despair in a single enemy within 30 feet. Whenever the target of this song takes damage, they must make a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). Each failed save increases the character’s state of fear by one: from normal to shaken, shaken to frightened, frightened to panicked. On any round the target does not take damage, they may make a Will save as a standard action to lessen their condition by one state of fear. Failing this save does not increase the character’s state of fear.

Provoke despair is a mind-affecting fear effect that stacks with other fear effects.

Inspire Heroics (Su)

A bard with 15 or more ranks in the Perform (warchant) skill can inspire tremendous heroism in himself or a single ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in an additional creature. To inspire heroics, all of the targets must be able to see and hear the bard. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness the performance.

Inspire heroics is a mind-affecting ability that relies on audible and visual components.

Provoke Terror (Su)

This song functions like provoke despair, above, except that a bard with 18 or more ranks in the Perform (warchant) skill can use music to simultaneously affect all enemies within 30 feet.

Provoke terror is a mind-affecting fear effect that stacks with other fear effects.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.

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