Rousing

Table: Rousing Bardic Performances
Level Performance
1st Inspire Competence
1st On Your Toes!
3rd Charge!
6th Heated Negotiations
9th Onward!
12th Devastating Effectiveness
15th Snap Out of It!
18th Inspire Excellence

Rousing bards don’t need an instrument, favoring their own powerful voices. A rousing bard with no ranks in any other bardic perform skill grants allies within 30 feet (not counting himself) a +1 bonus to Will saves at 2nd level, and a further +1 every six levels thereafter.

The rousing bardic performances listed in Table: Rousing Bardic Performances are described below:

Inspire Competence (Su)

A bard with 1 or more ranks in the Perform (rousing) skill can use his speech or poetics to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM’s discretion. A bard cannot inspire competence in himself.

Inspire competence relies on audible components.

On Your Toes! (Su)

A bard with 1 or more ranks in the Perform (rousing) skill can use his speech or poetics to combat-ready his allies. To be affected, an ally must be able to hear the bard sing.

All affected allies are no longer considered flatfooted. This song has no affect on allies that are not flatfooted. On your toes is a mind-affecting ability.

Charge! (Su)

A bard with 3 or more ranks in the Perform (rousing) skill can use his speech or poetics to increase the effectiveness of his and his allies’ charges. To be affected, an ally must be able to hear the bard sing.

Affected allies add the bard’s Charisma modifier to their attack roll when charging instead of the normal +2. They still suffer a -2 penalty to armor class for charging.

Charge is a mind-affecting ability.

Heated Negotiations (Su)

A bard with 6 or more ranks in the Perform (rousing) skill can use his speech or poetics to punctuate an argument dramatically. The bard (or an ally within 30 feet that can hear the bard) adds the bard’s bard level to the next Charisma-based skill check they make.

Onward! (Su)

A bard with 9 or more ranks in the Perform (rousing) skill can use his speech or poetics to increase the tactical movement of his allies. To be affected, an ally must be able to hear the bard sing. Affected allies add 10 feet to their movement. Onward is a mind-affecting ability.

Devastating Effectiveness (Su)

A bard with 12 or more ranks in the Perform (rousing) skill can use his speech or poetics to make his allies’ devastating blows more devastating. To be affected, an ally must be able to hear the bard sing.

Affected allies add the bard’s Charisma modifier to their rolls to confirm critical hits.

Snap Out of It! (Sp)

A bard with 15 or more ranks in the Perform (rousing) skill can use his speech or poetics to create an effect equivalent to the break enchantment spell (caster level equals the bard’s class level), with limitations. This song only frees a single target within 30 feet affected by enchantment spells, not transmutations or curses.

Inspire Excellence (Su)

A bard with 18 or more ranks in the Perform (rousing) skill can use his speech or poetics to inspire excellence in himself and all allies around him. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing.

Affected allies gain a +4 morale bonus to the ability score of their choice.

Inspire excellence is a mind-affecting ability.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.

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