Wreathed in a ghostly aura, the disembodied skull of a great dragon hovers here, silent and ominous. Beneath a crown of scarred horns, ominous flames flicker within eye sockets long bereft of mortal sight.
Mature Adult Brass Dragon Wyrmskull CR 9
AC 25, touch 15, flat-footed 21 (+3 Dex, +1 dodge, +10 natural, +1 size)
hp 168 (16d12+64)
Fort +14, Ref +15, Will +14
DR 10/bludgeoning and magic; Immune fire, paralysis, sleep, undead traits; SR 23
Weaknesses vulnerability to cold
Speed fly 100 ft. (perfect)
Melee bite +25 (2d6+12 plus 1d6 fire)
Special Attacks breath weapon (80-ft. line, DC 20, 14d4 fire), ghostlight, sleep breath, speiro
Spell-Like Abilities (CL 16th; concentration +20)
Str 27, Dex 16, Con —, Int 18, Wis 19, Cha 18
Base Atk +16; CMB +23; CMD 37
Feats Alertness, Blind-Fight, Cleave, Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Mobility
Skills Bluff +20, Diplomacy +23, Fly +32, Knowledge (arcana) +31, Knowledge (history) +31, Knowledge (local) +31, Knowledge (any) +12, Linguistics +10, Perception +25, Sense Motive +25, Spellcraft +23, Stealth +26
Languages Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SQ lorewarden, move sand
Her bite attack ignores the reduced damage against incorporeal creatures. In addition to its usual damage, it also deals 1d6 fire damage. Those who take damage from her bite are lined with faerie fire for 1 minute.
She can move sand to excavate ruins or hide treasure. This functions as move earth (CL 16th), but it only affects sand. This is equivalent to a 5th-level spell.
Once per week as a full-round action, she may strike the ground with her jaws, sowing teeth into the ground. At the beginning of her next turn, 7 skeletal warriors burst from the ground within 10 feet of her to fight at her command. These undead linger and obey her for 1 hour (or until brought to 0 hit points), at which point they crumble to dust. These skeletal warriors are treated as human warrior skeletons but have 7 Hit Dice and fast healing 5. They also gain a +7 bonus to attack and damage rolls, natural armor bonus, and saving throws. These skeletal warriors are immune to fire (in addition to cold) and share her ghostlight, blindsense, damage reduction, and spell resistance. Her teeth gradually regrow over the course of a week after using Speiro. The loss of her teeth has no effect on her bite attack.
|Skeletal Warrior Minions
AC 23, touch 12, flat-footed 21 (+2 armor, +2 Dex, +9 natural)
hp 31 (7d8); fast healing 5
Fort +9, Ref +11, Will +12
DR 10/bludgeoning and magic; Immune cold, fire, undead traits; Resist acid/etc; SR 23
Speed 30 ft.
Melee broken scimitar +12 (1d6+7 plus 1d6 fire), claw +9 (1d4+8 plus 1d6 fire) or 2 claws +14 (1d4+9 plus 1d6 fire)
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +5; CMB +14; CMD 26
Feats Improved InitiativeB
Gear broken chain shirt, broken scimitar
Her skeletal warriors share her ghostlight ability, ignoring the reduced damage against incorporeal creatures and gaining 1d6 fire damage in addition to all their normal damage. A creature that takes this damage are lined with faerie fire for 1 minute.