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Kapoacinth Hunter (Gargoyle Fighter 2)


Kapoacinth Hunter CR 7

XP 3,200
Gargoyle fighter 2
CE Medium monstrous humanoid (aquatic, earth)
Init +8; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 66 (7 HD; 5d10+2d10+28)
Fort +8, Ref +10, Will +3; +1 vs. fear
Defensive Abilities bravery +1, DR 10/magic

OFFENSE

Speed 40 ft., swim 60 ft.
Melee spear +12/+7 (1d8+4/×3), bite +11 (1d4+4), gore +11 (1d4+4) or bite +11 (1d4+4), 2 claws +11 (1d6+4), gore +11 (1d4+4)
Ranged 1 spear +12/+7 (1d8+4/×3)

STATISTICS

Str 19, Dex 18, Con 18, Int 6, Wis 9, Cha 9
Base Atk +7; CMB +11; CMD 25
Feats Improved Initiative, Lightning Reflexes, Point-Blank Shot, Skill Focus (Swim), Weapon Focus (spear)
Skills Stealth +14, Swim +17; Racial Modifiers +2 Stealth (+6 in stony environs)
Languages Common, Terran
SQ freeze

SPECIAL ABILITIES

Freeze (Ex)

A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on Stealth checks to hide in plain sight as a stone statue.


Section 15: Copyright Notice

Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.