Devotee of the Bloodlord (Charau-ka Cleric 5)

Clad in bloodstains, ivory fetishes, and animal hides, this apelike priest’s regalia speaks to the horrible powers it serves.

Devotee of the BloodLord CR 7

XP 3,200
Charau-ka cleric 5
CE Small humanoid (charau-ka)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +4

DEFENSE

AC 22, touch 14, flat-footed 20 (+5 armor, +1 deflection, +2 Dex, +3 natural, +1 size)
hp 65 (8 HD; 3d8+5d8+29)
Fort +8, Ref +6, Will +8

OFFENSE

Speed 20 ft., climb 30 ft.
Melee +1 spear +8 (1d6+2/×3), bite +2 (1d3+1)
Ranged rock +9 (1d4+1, 19–20)
Special Attacks channel negative energy 6/day (DC 15, 3d6), shrieking frenzy, thrown-weapon Mastery
Domain Spell-Like Abilities (CL 5th; concentration +8)

6/day—touch of chaos
6/day—touch of evil (2 rounds)

Cleric Spells Prepared (CL 5th; concentration +8)

3rdbestow curse (DC 16), blindness/deafness (DC 16), magic circle against goodD
2ndaid, align weaponD, desecrate, silence (DC 15)
1stbane (DC 14), cure light wounds (2), magic stone, protection from goodD
0 (at will)bleed (DC 13), detect magic, detect poison, purify food and drink

D domain spell; Domains Chaos, Evil

STATISTICS

Str 13, Dex 15, Con 16, Int 8, Wis 16, Cha 16
Base Atk +5; CMB +5; CMD 18
Feats Combat Casting, Improved Natural Armor, Point-Blank Shot, Selective Channeling, Throw AnythingB
Skills Climb +11, Knowledge (religion) +4, Perception +4, Spellcraft +6, Stealth +8; Racial Modifiers +4 Stealth
Languages Abyssal, Polyglot
Combat Gear scroll of cure moderate wounds, scrolls of invisibility (2); Other Gear +1 hide armor, +1 spear, ring of protection +1, ivory holy symbol worth 30 gp, mwk manacles

ABOUT

These clerics are expert saboteurs and provocateurs. When traveling with other charau-ka, they throw foes into disarray before their charau-ka followers above let loose volleys of death.

These wild hermits exchange a cleric’s normal spells for ones to help them contain, augment, and direct the natural world, using stone shape and glyph of warding to fashion animal traps, sanctuary to move unharmed among wild beasts, and bear’s endurance and bull’s strength to augment their vile creations before launching them into combat.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.

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