Lyrakien Cleric 3


Lyrakien Cleric 3 CR 5

XP 1,600
Female lyrakien cleric 3
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +5; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +14

DEFENSE

AC 20, touch 17, flat-footed 15 (+3 armor, +5 Dex, +2 size)
hp 41 (6 HD; 3d10+3d8+12)
Fort +6, Ref +9, Will +11
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10

OFFENSE

Speed 30 ft., fly 80 ft. (perfect)
Melee mwk starknife +11 (1d2–1/×3) and mwk starknife +11 (1d2–1/×3) or mwk starknife +13 (1d2–1/×3)
Ranged mwk starknife +13 (1d2–1/×3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks channel positive energy 8/day (DC 16, 2d6), starlight blast
Cleric Spell-Like Abilities (CL 3rd; concentration +8)

8/day—liberty’s blessing

Lyrakien Spell-Like Abilities (CL 3rd; concentration +8)

Constantdetect evil, detect magic, freedom of movement
At willdancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/daycure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/weekcommune (6 questions, CL 12th)

Spells Prepared (CL 3rd; concentration +8)

2ndlesser restoration, remove paralysisD, spiritual weapon
1stcommand (DC 16), divine favor, magic stone, remove fear, sanctuaryD (DC 16)
0th (at will)detect magic, mending, read magic, stabilize

D Domain spell; Domains Liberation (Freedom subdomain), Travel

TACTICS

During Combat Spivey avoids melee combat if she can, preferring to stay at the edge of a battle and use command, daze, lesser confusion, magic stone, and spiritual weapon. She casts sanctuary to come help heal allies in melee if it looks like they are in trouble, and resorts to hurling her starknives only as a last resort.

Morale Spivey flees any combat if she’s reduced to fewer than 8 hit points, unless a fellow worshiper is still in danger, in which case she stays behind to help her ally at all costs.

STATISTICS

Str 9, Dex 20, Con 15, Int 12, Wis 20, Cha 20
Base Atk +5; CMB +8; CMD 17
Feats Scribe Scroll, Two-Weapon Fighting, Weapon Finesse
Skills Fly +26, Heal +11, Knowledge (religion) +10, Perception +14, Spellcraft +10, Stealth +22
Languages Celestial, Draconic; truespeech
SQ agile feet (8/day), traveler’s friend
Combat Gear scrolls of cure moderate wounds (2), scrolls of lesser restoration (3), scroll of remove disease; Other Gear masterwork studded leather, masterwork starknives (3)

Section 15: Copyright Notice

Pathfinder Adventure Path #49: The Brinewall Legacy. © 2011, Paizo Publishing, LLC; Author: James Jacobs.

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