Goblin Cleric 3/Rogue 3

Goblin Cleric 3/Rogue 3 CR 5

XP 1,600
Male goblin cleric 3/rogue 3
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 39 (6d8+9)
Fort +6, Ref +9, Will +8
Defensive Abilities evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee 2 mwk kukris +8 (1d3/18-20)
Ranged light crossbow +9 (1d3/18-20)
Special Attacks channel negative energy (2d6, DC 9, 1/day), sneak attack +2d6
Domain Spell-Like Abilities (CL 3rd, +9 ranged touch)

6/day—copycat, vision of madness

Spells Prepared (CL 3rd)

2ndhold person (DC 15), invisibility D, sound burst (DC 15)
1stcause fear (DC 14), cure light wounds, lesser confusion D (DC 14), obscuring mist
0bleed (DC 13), guidance, resistance, stabilize

STATISTICS

Str 10, Dex 18, Con 13, Int 10, Wis 16, Cha 6
Base Atk +4; CMB +3; CMD 17
Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Skills Acrobatics +13, Bluff +7, Knowledge (religion) +9, Perception +12, Ride +7, Stealth +20
Languages Common, Goblin
SQ fast stealth, spontaneous casting (inflict spells), trapfinding +1
Combat Gear wand of cure moderate wounds (28 charges); Other Gear +1 chain shirt, masterwork kukris (2), light crossbow with 10 bolts poisoned with blue whinnis, cloak of protection +1, onyx unholy symbol worth 40 gp

Section 15: Copyright Notice

Pathfinder 20: House of the Beast. Copyright 2009, Paizo Publishing, LLC; Author: Tim Hitchcock.

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