Rage Worg (Worg Barbarian 2)

Rage Worg CR 4

XP 1,200
Worg barbarian 2
CE Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 15, touch 11, flat-footed 12 (+2 armor, +3 Dex, +2 natural, –2 rage)
hp 67 (6 HD; 4d10+2d12+32)
Fort +12, Ref +7, Will +5
Defensive Abilities uncanny dodge

OFFENSE

Speed 40 ft.
Melee bite +13 (1d6+10 plus trip)
Special Attacks rage (9 rounds/day), rage powers (no escape)

Base Statistics When not raging, the worg’s statistics are AC 17, touch 13, flat-footed 14; hp 55; Fort +10, Will +3; Melee bite +11 (1d6+7 plus trip); Str 21, Con 17; CMB +11, CMD 24 (28 vs. trip); Skills Climb +9, Swim +9

STATISTICS

Str 25, Dex 17, Con 21, Int 8, Wis 14, Cha 8
Base Atk +6; CMB +13; CMD 26 (30 vs. trip)
Feats Endurance, Intimidating Prowess, Step Up
Skills Climb +11, Intimidate +10, Perception +8, Stealth +9, Survival +10, Swim +11
Languages Goblin, +1 additional
SQ fast movement
Combat Gear masterwork leather barding

The weak, mewling creatures of the world crumble before the rage worgs, elite hunters and scouts of monstrous armies. More terrifying and bestial than their common ilk and yet altogether more intelligent and plotting, Rage worgs stalk the borders and man the front lines of horrible armies to sate their addiction to sadism and death. Barely controlled at the best of times, they run like mad dogs through the countryside, destroying villages solely to vent their rage.

Section 15: Copyright Notice

Pathfinder Chronicles: NPC Guide. Copyright 2010, Paizo Publishing, LLC; Authors: Jason Bulmahn, Christopher Carey, Crystal Frasier, Jesse Heinig, James Jacobs, Jonathan Keith, Hal Maclean, Rob McCreary, Erik Mona, Tim Nightengale, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Amber Scott, James L. Sutter, John Wick, and Hank Woon.

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