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Human Burning Skeletal Champion Fighter 3

Human Burning Skeletal Champion Fighter 3 CR 4

XP 1,200
Male human burning skeletal champion fighter 3
LE Medium undead
Init +3; Senses deathwatch; Perception +3; Aura fiery aura

DEFENSE

AC 11, touch 9, flat-footed 10 (–2 blind, +1 dodge, +2 natural)
hp 33 (5 HD; 2d8+3d10+8)
Fort +4, Ref +4, Will +4
Defensive Abilities bravery +1, channel resistance +4; DR 5/
bludgeoning; Immune fire, undead traits
Weaknesses headless, vulnerable to cold

OFFENSE

Speed 15 ft.
Melee handaxe +6 (1d6+9/×3 plus 1d6 fire), claw +0 (1d4+5 plus 1d6 fire)
Spell-Like Abilities (CL 5th; concentration +6)

Constantdeathwatch

TACTICS

During Combat Vortch always uses Power Attack—these modifiers are included in his stats above. Although he can pinpoint targets with his deathwatch ability, he still suffers a 50% miss chance for blindness (a disadvantage his Blind-Fight feat helps lessen).
Morale Vortch fights to the death as long as he can sense living creatures in range of his deathwatch ability; otherwise, he staggers back to this room, relying upon his memories to retrace his route.

STATISTICS

Str 17, Dex 16, Con –, Int 8, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 21
Feats Blind-Fight, Dodge, Improved InitiativeB, Mobility, Power Attack, Weapon Focus (handaxe), Weapon Specialization (handaxe)
Skills Climb +6, Intimidate +8, Perception +3
Languages Common (cannot speak or hear)
SQ armor training 1, fiery death (2d6, DC 13)
Gear handaxe

SPECIAL ABILITIES

Headless (Ex)

Vortch is both blind and deaf, but his ability to use deathwatch helps to lessen the penalties he takes from this condition. These penalties are included as appropriate in the stats above, including a –4 penalty to initiative, a –4 penalty on opposed Perception checks, a –4 penalty on Strength– and Dexterity-based skill checks, and his reduced speed (if he wants to move at 30 ft., he must make a DC 10 Acrobatics check or fall prone).

Fiery Aura (Ex)

Creatures adjacent to it take 1d6 points of fire damage at the start of their turn. Anyone striking it with an unarmed strike or natural attack takes 1d6 points of fire damage.

Fiery Death (Su)

It explodes into a burst of flame when it dies. Anyone adjacent when it is destroyed takes 2d6 points of fire damage. A Reflex save (DC 13) halves this damage.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes